Shaper and Maker

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Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Axis & Allies miniatures terrain, Pacific

Pacific terrain is addition to my AAM terrain collection. A lot of the terrains used in these games are some, but there are several new components which make the terrain look completely different.

Overview of pacific gaming terrain

Axis & Allies miniatures ww2 town terrain, WIP

This post shows you detail about constructing models and terrain bases for ww2 town terrain meant to be used with Axis & Allies miniatures. You can see photos of the ready terrain in another post. You can see details about construction phases by bringing the mouse pointer on the photo.

Barricades in construction.

Babylon 5 -inspired paper freighter miniature

Babylon 5 -inspired freighter paper miniatures

This tiny and simple printable papercraft model allows you to create your fleet of space freighters with a feel of the popular scifi series. I didn't plan the model for public download - sorry if there are any inaccuracies, I tried to clean up the sheet a bit.

Babylon 5 paper ships

Some quick paper models for Babylon 5 games. I've also scratchbuilt G'Quan Heavy cruisers but there are only 3 of them so at least one more was needed. The map below is from e2o.

Olympus corvettes are also most welcome (and Canon!) addition to my Earth fleet.

 

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

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