Shaper and Maker

See the front page

to access the most popular
contents of the site

Browse Shaper & Maker

Sorry, content browsing has some technical issues. If you want to switch main category (on the right), choose -Any- and then choose the category you want to see next. I'm trying to fix the issue soon.

Star Wars roleplaying - doing it the right way!

A character's view to space mass combat

May the 4th be with you! This is an excellent day to speak about what makes a great Star Wars roleplaying game. Star Wars as a whole is epic, larger-than-life, heroic, pulpy action, exciting, it has large fleet battles, chases, dogfights, hutts, scoundrels, smugglers, droids, bounty hunters, a large number of aliens, huge beasts and wondrous planets and other locations, usually quite extreme in some way. One big part in the movies are also personal growth stories.

Star Wars: Dawn of the New Republic -campaign starts!

Cliffhanger! An imperial Escort Carrier emerges.

And so it begins - the Star Wars campaign done the right way this time! It's more than half a year since the beginning thoughts about a Savage Star Wars campaign, and now the first session is behind. While I wanted to run the campaign more improvising way, I wanted to plan the first session so it would have a lot of different elements the campaign would consist of: Flying in dangerous circumstances, doomsday weapons, darker aspects of war, spies, politicans driving their own agendas, chases, close combat (although this part was quite minimal), dogfights.

Tatooine -like rpg/miniatures gaming terrain

Sarlacc!

 

"If there's a center to the universe, then you're on the planet that it's farthest from!"

-Luke skywalker, speaking of his homeworld Tatooine

Addition: I added a few WIP pictures of the buildings to the bottom of the post.

Tutorial: Burning starship wrecks (and how to model fire!)

Some wire and failed casts as base of space ship wrecks

Burning star destroyer, dreadnought and freighter

Most frequent question I get asked on gaming sites is about how I have created fire and smoke. Now I'm releasing a tutoral about this topic - while it's actually about creating starship wrecks, it will teach you how to model fire. Another page (coming soon) will show you applications of this technique.

Very simple modelling project: Death Star

Death Star and destroyers

How easy can a modelling project be? Death Star must be the easiest one I've done. Cutting the place for the super laser was perhaps the hardest part, after that I applied dyed filler-paste to the model, carved the center line and painted it. Not the most accurate model but works.

Death Star the styrofoam ball

Pages