Shaper and Maker

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Babylon 5 -inspired paper freighter miniature

Babylon 5 -inspired freighter paper miniatures

This tiny and simple printable papercraft model allows you to create your fleet of space freighters with a feel of the popular scifi series. I didn't plan the model for public download - sorry if there are any inaccuracies, I tried to clean up the sheet a bit.

Babylon 5 paper ships

Some quick paper models for Babylon 5 games. I've also scratchbuilt G'Quan Heavy cruisers but there are only 3 of them so at least one more was needed. The map below is from e2o.

Olympus corvettes are also most welcome (and Canon!) addition to my Earth fleet.

 

Beasts & Barbarians actual play: session 2

Freeing the prisoners

The story starts where the previous session ended. Doris, Falchor and Godzul have been jailed for drunken hooliganism, and Tereis had been carousing elsewhere, surprisingly having not got into this big trouble. This shows an excellent example of how after adventure partying can set up the next adventure!

Beasts & Barbarians campaign start: Loads of fun!

Fight for the ship continues

Today, I finally started my Beasts & Barbarians campaign. We were able to start after our little girl got to bed and played more than 4 hours. Savage Worlds wasn't that fast this time, the last fight of the night took quite long. Still, it was eventful and full of action, so I don't think a bit of slowness was a bad thing. And as everyone's getting more experience with the system, I have no doubts about the fights getting faster.

Beasts & Barbarians S8: Kyros

Fire! The tavern is burning!

The campaign continues after a half-year party! Falchor's player has left the game and a new player has entered the game. Godzul's player wasn't present and Falchor was looking for Godzul (who apparently was arrested for Drunken hooliganism, just like Doris - together they had somehow become owners of an tavern!). The group met near the marketplace where an execution was about to take place.

Beasts & Barbarians S9: Kyros

Delivering the ransom on a bridge at midnight

Situation continues where the heroes are watching the bridge where they are supposed to give the ransom for Zira, the barmaid. Kylis's player was late, Tereis and Würful moved to the other side of the river (poorer part of the town) while Doris waited on their own side of the bridge for the midnight. Würful spent some time in tavern but made both his smart and vigor check to be at the scene in time and in a good condition. Godzul's and Sonam's players weren't present. Some of the group wondered if not-so-bright -looking Gor could really have devised Zira's kidnapping.

Beasts & Barbarians: Session 3 - The Oasis Fortress

Temple in the middle of the fort - something's horribly wrong

Session starts where the previous one ended - the group is attacked by a patrol from the mercenary fortress. A fight that was meant as a warmer took surprisingly long, due to standard start-of-session circumstances as our little girl is still up, constantly climbing to my lap and keeping my wife (who's playing Doris) occupied. Also, damage rolls were very low. You'll find the photos related to each chapter after the text.

Beasts & Barbarians: Session 4 - Death of a tyrant

Chase to the gates

A week ago I run the first part of Death of a Tyrant, one of GRAmel's published adventures. While I don't like published adventures much, I bought this for it's background information but liked it enough to run it. If you keep reading, be aware that this post contains some spoilers about the first part of the adventure.

Beasts & Barbarians: Session 7 - Death of a Tyrant finale

Cave of chrystals and stalagmites

Spoilers warning! This session actually reminded me of my Ptolus 4E campaign, with a difference of things happening instantly instead of calculating helpless villain's hitpoints from thousands to zero. But let's start from where the heroes ended the last session, running away from a horde of snake men in the ruined city of Quollaba. They ran down the hill and hid in a building, and everyone was able to jump to the roof of an adjacent building from the balcony when the creatures finally found them.

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