Shortly in Finnish: Tämä on pienoismalli lapsuuden kotitilastani Asikkalassa. Materiaalina on käytetty pääasiassa pahvia ja pienoismalli on upotettu lasikantisen sohvapöydän sisään. Jouduin tekemään pöytään ylimääräisen välipohjan valkopintaisesta vaneerista, muuten tämä malli oli sopivin pienoismallia varten.
Here's a diorama I made for a competiton earlier, with some customized steampunk miniatures & scratchbuilt terrain.
Here's a few pics from the model of my home farm in Asikkala where I grew up, to be a gift for my father. Above, you can see all but one of the buildings in the model. The models I've created before and given as a gift, now I'll create the terrain around and build it inside a glass -covered table.
Shaper & Maker roleplaying game session logs contain lots of photos about custom miniatures & terrains, info about those, some times game rules and of course, story itself. This is about Savage Worlds campaign that started a few sessions ago.
"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.
Corellian Corvette, alias Blockade Runner, is the first ship seen in the first Star Wars movie... In the game world, it is widely used by rebellion and other factions also.
Most frequent question I get asked on gaming sites is about how I have created fire and smoke. Now I'm releasing a tutoral about this topic - while it's actually about creating starship wrecks, it will teach you how to model fire. Another page (coming soon) will show you applications of this technique.