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Chronicles of Reilukerho Ptolus campaign: La Grande Finale

Holger using his Vorbal axe to cut the chains keeping chain of the world

After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.

The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions. 

Diorama: Winter fight

Completed diorama photo

Completed diorama photo

This small diorama -photo was made for a small maxminis -competition. Some terrain props I've made before were used in the diorama, and potato flour to make the ground look more authentic. Sky was taken from a photo and added to it using Gimp.

Below is the original photo, with original background:

From terrain models to map tiles (and view to a few map tile sets)

Star tiles by E-Z dungeons, manufacturer's picture

There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.

Master of Orion fan's view to Eclipse

Eclipse game situation on the map

I've now been able to play 2 games of Eclipse, and I can tell it definitely feels like Master of Orion! This game, which is currently #12 on lists of boardgamegeek, is not a board game for everyone, but for those who like it it's really excellent! It may be a bit too heavy to be casual fun game, especially because of it's setup time - but it's still really lightweight to be a game it represents. There are plentys of reviews of the game if you google for such, so I'll mention about the game basics only briefly.

Review: Beasts & Barbarians for Savage Worlds

An amazon warrior from Beasts & Barbarians

Brief review for the hasty: Beasts & Barbarians is a sword & sorcery setting that has a feel of familiarity - perhaps because many civilizations have been inspired by historical civilizations. Carefully spiced up with originality, combined with classic sword & sorcery elements and tied together with a believable history this setting make a very tasty stew.

Review: Beasts & Barbarians Golden Edition

New cover

If you've been reading my posts, you know I've become a huge fan of Gramel and it's Beasts & Barbarians products. When Golden Edition came out, I run to buy the pdf right away. This new 210-paged document gives you mainly two new things: New images (which I like a lot, even if I had a small hope of having color graphics instead B&W), adventure generator, npc collection and a bunch of new monsters.

Review: Death of a tyrant (Beasts & Barbarians adventure)

Death of a Tyrant -cover

A while ago I got my hands of Beasts & Barbarians and realized it was a perfect setting for the Sword & Sorcery campaign I was planning. I've had plans to run only small sandbox -using adventures with little or no preparation, so I wasn't first planning to buy this adventure even if GRAmel had became my favourite publisher. But I was curious to see what the Gazetteer -part of the adventure had so soon I realized having bought the pdf and wanted to use the adventures in my game.

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