This project started after I got tired of photographs of games taken on an old, almost white D&D miniatures battle map. I looked for vinyl mats first, but it started to look like the ones I was interested in weren't available anymore, and I wasn't perfectly happy about them either, so I decided to create real 3d ones of my own. I wanted to find a really strudy base for the terrains but couldn't find any, making me dig up some hardboard and use it as a base. The result was satisfactory, even if there is a bit distortion.
My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
Session log entry (I'll order the entries later in a format where you can follow the whole story)
Spoiler alert! This log contains Ptolus spoilers, even if the storyline isn't identical to written adventures.
I found a bunch of photos I've taken of my exterior terrains, of which I haven't been posting much photos. These models see use in almost every fantasy rpg session!
If I get it right, DnD next will have some quite interesting features in character design. I've been tinkering my own game systems (but dropped the design when I found savage worlds which filled my rpg needs for now) and one feature I've been think of is having classes as a less rigid packages you can 'buy'. From what I've read, DDN will have an approaches to classes that resembles this. What I hadn't thought of was buying races as this kind of packages.
I guess everyone has their own preferences about what 5E should have. That's why the news of having a core system and optional rules, both for DM's and players, sounds like a good idea. This makes it even more important to have a very functional base system. D20, hitpoints, target numbers etc. will most likely stay pretty much as they were. Personally, I'm not so fond of hitpoints anymore, but I guess they are D&D.
One of the earliest terrain items I've created, after dungeon walls and some woods and rocks is winter terrain. Having often seen use, this terrain can be used in almost any genre and world; Marines invading arctic base of an evil mastermind, friends of Drizzt adventuring in Icewind Dale, An icy planet to be explored...
This post isn't ready and therefore isn't promoted to front page. It's published in order to gather all the Session posts under it.
It's time for another terrain -related article, this time it's one of my personal favourites. The fountain can be used in almost any genre as they are present everywhere, and modelling streaming water was an interesting project. This article shows you phase by phase how the model was made, allowing you to create fountains and other water-filled elements of your own.
When designing or running an adventure, you need to be careful about how you use details. While details can make a story alive, they can also make your players fall asleep.