My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
Moon nazis will land on USA too! This is important news, as majority of my readers - and a lot of potential movie fans - are from US. I'm talking about Iron Sky, a movie that no-one dared to make in Hollywood. Iron Sky has been sold to over 30 countries already. In USA, at least 10 largest cities will see this epic movie, distributed by Entertainment One. The movie is planned to be debut in US in april-may.
There's one movie I'm waiting for this year - Iron Sky. From the makers of Star Wreck (which you can download for free - unlike SW, Iron Sky is a big budget movie), Iron Sky is the most expensive Finnish movie (no, doesn't look like anything Finnish you've seen before, it's a international film like Rare Exports, not anything like Kaurismäki's). The movie premiers in a few days in Berlin and is coming to Finnish theatres in april, and in other locations later.
These are the simple but functional cyberpunk rules for savage worlds I'm using in my Savage Cyberworlds cybercthulhu campaign. The rules may be subject to changes but I'm mainly quite happy about them.
I've been posting session logs for my cyberpunk campaign for quite a while but so far I haven't had any structural element to tie them together - this post introduces the player characters and ties the posts together.
From left to right:
Agnes, Two-gun ex-mercenary that knows how to taunt and intimidate.
After the last job, PC's had been getting some cyber and healing. Before they could leave for well-deserved vacation, Ivan got two calls. First, Ivan's police contact called and told Ivan that Italian mafia has put a price on his head (and hindrance was updated to major) - in the last session, the Italians closed with no guns when Ivan & Emanuele turned the confrontation lethal.
In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.
Here's a diorama I made for a competiton earlier, with some customized steampunk miniatures & scratchbuilt terrain.
Shaper & Maker roleplaying game session logs contain lots of photos about custom miniatures & terrains, info about those, some times game rules and of course, story itself. This is about Savage Worlds campaign that started a few sessions ago.