Shaper and Maker

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Scratchbuilt marketplace models

Market stalls

Fantasy marketplace installation with commoner -minaturesMarketplaces are very common element in all roleplaying game environments. In medieval era - and fantasy worlds inherited mainly from that era - marketplaces were vital, as most people or their servants went to fetch food from marketplaces.

Space station map tiles review(ish)

Conflict at habitation quarters

For some time, I've been looking at Future Armada's Invictus with a curious eye, but I haven't had actual need for it. A few days ago I run a session of Babylon 5 and went to check what DriveThruRpg has to offer. I had been looking at High Space's Euphoria as I was planning to use it's setting Lantern as a base for the game.

Star Wars: Dawn of the New Republic -campaign starts!

Cliffhanger! An imperial Escort Carrier emerges.

And so it begins - the Star Wars campaign done the right way this time! It's more than half a year since the beginning thoughts about a Savage Star Wars campaign, and now the first session is behind. While I wanted to run the campaign more improvising way, I wanted to plan the first session so it would have a lot of different elements the campaign would consist of: Flying in dangerous circumstances, doomsday weapons, darker aspects of war, spies, politicans driving their own agendas, chases, close combat (although this part was quite minimal), dogfights.

Summoner

Summoning scene from above

A small diorama made from game props, just for fun. An evil wizards is summoning something he's too confident about being able to control...

THIS is real roleplaying!

Uncharted worlds

Briefly: As a very picky GM I've fought past my prejudices and found a rules system that wasn't just great, it blew my mind. While the system initially seemed like a big turn-off, putting it in the right context made it crystal clear: Why aren’t all roleplaying games made like this? Well, D&D and many other games have their own place, but IMHO this is how pure roleplaying games should be done. Fiction and story first, and it's actions of player characters that really matter.

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