Shaper and Maker

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'Ok, which ones of you are carrying the light?'

Magical light and a torch, finished!

As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.

Magical light and a torch, finished!

A closer look to Star Wars interior terrain pieces

I've spent a lot of time to prepare some big changes for the site, but it's already some time from my previous post and I wanted to post something new on the site. I started digging my materials and found some photos of Star Wars interior terrain pieces I had traded away, very similar to those I'm using myself. I realized that I had't made article showing my Star Wars interior terrains in detail, so now you'll see better pictures of these terrains, as well as get some insight about how these terrains were built.

 

Babylon 5 paper ships

Some quick paper models for Babylon 5 games. I've also scratchbuilt G'Quan Heavy cruisers but there are only 3 of them so at least one more was needed. The map below is from e2o.

Olympus corvettes are also most welcome (and Canon!) addition to my Earth fleet.

 

Diorama: Winter fight

Completed diorama photo

Completed diorama photo

This small diorama -photo was made for a small maxminis -competition. Some terrain props I've made before were used in the diorama, and potato flour to make the ground look more authentic. Sky was taken from a photo and added to it using Gimp.

Below is the original photo, with original background:

From terrain models to map tiles (and view to a few map tile sets)

Star tiles by E-Z dungeons, manufacturer's picture

There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.

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