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Dungeon terrains

Overview to DDM dungeon terrain.

Lidda's bad day

This article is about basic dungeon terrains; If you have any terrains for roleplaying purposes, they are much likely to be stone wall -terrains like these!

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

Savage Worlds: Conflict -encouraging hindrances and rules

These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.

Scratchbuilt marketplace models

Market stalls

Fantasy marketplace installation with commoner -minaturesMarketplaces are very common element in all roleplaying game environments. In medieval era - and fantasy worlds inherited mainly from that era - marketplaces were vital, as most people or their servants went to fetch food from marketplaces.

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