"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.
Marketplaces are very common element in all roleplaying game environments. In medieval era - and fantasy worlds inherited mainly from that era - marketplaces were vital, as most people or their servants went to fetch food from marketplaces.
As a great Babylon 5 Fan, I've been building an amount of Babylon 5 ships in order to use them in roleplaying games and miniature games. As freighters have an essential part in e2o game, I just had to create some freighters too. These pics show you how I've created 5 Asimov -class freighters, one of which was turned into a Psi Corps freighter.
Corellian Corvette, alias Blockade Runner, is the first ship seen in the first Star Wars movie... In the game world, it is widely used by rebellion and other factions also.