"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.
Marketplaces are very common element in all roleplaying game environments. In medieval era - and fantasy worlds inherited mainly from that era - marketplaces were vital, as most people or their servants went to fetch food from marketplaces.
Corellian Corvette, alias Blockade Runner, is the first ship seen in the first Star Wars movie... In the game world, it is widely used by rebellion and other factions also.
Nostalgiaa Opisto-vuodesta ja sen Atk-luokasta - Kuinka lähellä teiniä sitä on tuolloin ollutkaan =o)
Loistopeli joka tapauksessa, jännittävämpää tunnelmaa saa uudemmista peleistä etsiä etsimällä!