As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
Sorry, content browsing has some technical issues. If you want to switch main category (on the right), choose -Any- and then choose the category you want to see next. I'm trying to fix the issue soon.
I've spent a lot of time to prepare some big changes for the site, but it's already some time from my previous post and I wanted to post something new on the site. I started digging my materials and found some photos of Star Wars interior terrain pieces I had traded away, very similar to those I'm using myself. I realized that I had't made article showing my Star Wars interior terrains in detail, so now you'll see better pictures of these terrains, as well as get some insight about how these terrains were built.
Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.
A winged fairy hanging from a tree branch is one of my favourites.
Like most others, it is carved from mahogany, stained and then sanded, and finally oiled.
"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
I have brought here pictures and descriptions of some characters I have played. However, a great amount of pictures are quick sketches or they have disappeared somewhere with old GM's so there are only few pictures on this page.
Duchess Dania Applehill
Dania began her 'career' as an adventurer, desiring for fame, glory and experiences. Those she found unexpectedly when she revealed and nullified a plan to assasinate the king.
I used to play magic in 90's, but since that I've only played a few random games with my friends' decks. This post gives you a view to the game from a magic player after getting back to the game after a long, long time. While the new rules felt intimidating to me first, they actually make perfect sense and are much simpler. I'll also write a bit about what you should know if you get back after a long break and what should you be getting. I say straight away that currently random packaging puts me completely off, so I'm getting my cards in non-random packs or as singles.