Sometimes, just a small hint is enough to give players image of what's going on and give them the right feel. And perhaps help everyone remember some environmental modifiers too. This is true with the torch & light markers I made years ago, in addition to helping to remember that characters can't see everything out there.
As I mentined in my post showing various terrain tiles/components, I bought Black Scroll Games' castle tiles some time ago. While the tiles look outstanding, putting castle setups with corridors was a bit clumsy. BSG's video suggests using tape, but drawing and cutting tape isn't very handy thing to do in the middle of a game.
This article goes through various Tactical map and map tile options that can be used with Roleplaying games.
I found my favourite Dungeons! For quite a while, I've been trying to find dungeon tiles that look GOOD. (I've been spoiled by Heroic Maps' Cemetery Crypts that are the single best looking pieces of dungeons I've seen.) I've following Heroic Maps at DTRPG quite closely and don't know how this got published without me realising it, but I found it now when I realized Heroic Maps has -60% off their prices right now!
Just a short heads-up - Heroic Maps is having a sale, giving -75%(!) off it's EXCELLENT maps! I wasn't happy to see it this late, as the sale is a christmas calendar sale, one product at a time being sold at a fraction of it's cost. Today's item is Lostwhere forest, which look to be forest terrain I tried to find before settling for D&D wildeness tiles, which are handy but far from the looks of this map!
There's a nice amount of sales here and there and also I've been browsing and doing some purchases here and there - both physical maps (or actually tiles) and printable ones. I've found good ones and also seen little disappointments.
For some time, I've been looking at Future Armada's Invictus with a curious eye, but I haven't had actual need for it. A few days ago I run a session of Babylon 5 and went to check what DriveThruRpg has to offer. I had been looking at High Space's Euphoria as I was planning to use it's setting Lantern as a base for the game.
If you still don't know what all the fuzz about Fragged Empire has been - or if you haven't heard of the game, then it's time to check it out - the kickstarter ends in 5 days! In Short, Fragged Empire is a scifi rpg, where you play descendants of humans, starting to climb up from their holes after a big war. The game and the world are designed by a graphic designer and you can see it from the samples on the Kickstarter page and game homepage.
There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.
High Space briefly, with minor spoilers: An inspiring space/scifi setting that gives you an option of running a long epic story or Traveller -like small adventures. The main story feels a bit like Babylon 5 spiced with some cthulhu/galactica -like elements and unique, 'realistic' style space battles.