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Review: Beasts & Barbarians Golden Edition

New cover

If you've been reading my posts, you know I've become a huge fan of Gramel and it's Beasts & Barbarians products. When Golden Edition came out, I run to buy the pdf right away. This new 210-paged document gives you mainly two new things: New images (which I like a lot, even if I had a small hope of having color graphics instead B&W), adventure generator, npc collection and a bunch of new monsters.

Review: Death of a tyrant (Beasts & Barbarians adventure)

Death of a Tyrant -cover

A while ago I got my hands of Beasts & Barbarians and realized it was a perfect setting for the Sword & Sorcery campaign I was planning. I've had plans to run only small sandbox -using adventures with little or no preparation, so I wasn't first planning to buy this adventure even if GRAmel had became my favourite publisher. But I was curious to see what the Gazetteer -part of the adventure had so soon I realized having bought the pdf and wanted to use the adventures in my game.

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

Savage Worlds Sword & Sorcery settings overview

Image from Beasts & Barbarians

The new Conan movie is out, and everyone wants to have their share of harsh attitude, strong beverages in crowded taverns, scantily clad wenches (or fierce and proud amazons), loinclothed barbarians and fearsome sorcerers. If you're Savage Worlds fan, below you'll find brief introduction to several S&S settings and sourcebooks for Savage Worlds. But first I'll mention very briefly some non-Savage Worlds Sword & Sorcery options.

From denial to Savage Worlds (Via 4E)

I wasn't immediately converted to Savage Worlds after finding it. I first disliked the idea of the system; As I've written a lot of SW materials, I thought of telling how I got into the game after trying several other ones, including trying to create my own rpg rules. If you're very critical about the system you want to use, this post may be an eye-opener.

Review: Beasts & Barbarians for Savage Worlds

An amazon warrior from Beasts & Barbarians

Brief review for the hasty: Beasts & Barbarians is a sword & sorcery setting that has a feel of familiarity - perhaps because many civilizations have been inspired by historical civilizations. Carefully spiced up with originality, combined with classic sword & sorcery elements and tied together with a believable history this setting make a very tasty stew.

Savage Worlds: Conflict -encouraging hindrances and rules

These hindrances and skill adaptations are meant for a game where pc vs. pc conflict is good, even desirable. Players should understand that they should play their characters with feel rather than optimal efficiency - and if they do should be rewarded with bennies. These flaws can get pc's in quite much trouble, so an additional benny use for creating small story twists works well with them.

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