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Beasts & Barbarians campaign start: Loads of fun!

Fight for the ship continues

Today, I finally started my Beasts & Barbarians campaign. We were able to start after our little girl got to bed and played more than 4 hours. Savage Worlds wasn't that fast this time, the last fight of the night took quite long. Still, it was eventful and full of action, so I don't think a bit of slowness was a bad thing. And as everyone's getting more experience with the system, I have no doubts about the fights getting faster.

Chemical container car - paper gaming props for your modern/scifi games

Paper chemical container car

Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.

Shaken! Condition markers as game props

This simple modelling projects creates stunned/dazed/shaken -effects for miniatures, giving your games comic -style effect - stars whirling around characters heads. The markers can be done in a bit different ways, making the result more or less comic-like.

While this project was inspired by Savage Worlds and it's Shaken condition, it can be well used in other games where characters have different conditions; however, it works best for games where there's not many common different conditions. 

Below you can see marker in use - a shaken shaolin monk.

Prepainted miniatures for Beasts & Barbarians

Ancestor’s Ghost, Demonic Mastiff and Fanged ape

I've now been posting several posts about prepainted miniatures fitting for Sword & Sorcery settings. This time, I'm making a world -specific entry about monsters - for my favourite setting Beasts & Barbarians. I'm mostly using D&D miniatures but also other cheap miniatures, mainly from mage knight/clix series.

'Ok, which ones of you are carrying the light?'

Magical light and a torch, finished!

As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.

Magical light and a torch, finished!

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