My earlier victory area flags have been quite popular, and because of a request, I've made a new set of flags. I haven't been able to print them myself, so the photo below is from dano903 at http://www.axisandalliesunderground.com and http://community.wizards.com . If you're interested in these flags prepared and based, ask him!
One of the earliest terrain items I've created, after dungeon walls and some woods and rocks is winter terrain. Having often seen use, this terrain can be used in almost any genre and world; Marines invading arctic base of an evil mastermind, friends of Drizzt adventuring in Icewind Dale, An icy planet to be explored...
I used to play magic in 90's, but since that I've only played a few random games with my friends' decks. This post gives you a view to the game from a magic player after getting back to the game after a long, long time. While the new rules felt intimidating to me first, they actually make perfect sense and are much simpler. I'll also write a bit about what you should know if you get back after a long break and what should you be getting. I say straight away that currently random packaging puts me completely off, so I'm getting my cards in non-random packs or as singles.
I've been drawing Pulut -sarjakuva (Pigeons -comics) for a Finnish young's community site, and like I've often drawn these pigeons to guestbooks and in greetings, I decided to create a decoration for our wedding cake of these comic characters. The same theme was seen in wedding invitation, where one pigeon 'accidentally' prod a ring closer to another pigeon - and the wedding cake decoration was made from this picture.
If you've been reading my posts, you know I've become a huge fan of Gramel and it's Beasts & Barbarians products. When Golden Edition came out, I run to buy the pdf right away. This new 210-paged document gives you mainly two new things: New images (which I like a lot, even if I had a small hope of having color graphics instead B&W), adventure generator, npc collection and a bunch of new monsters.
When you are painting or creating miniatures, scratchbuilding terrain or designing papercraft gaming props, how much effort do you see? Are you going to make everything as detailed as possible, or are you fine with just something vaguely resembling you want it to resemble?
GRAmel, which has recently become my favorite publisher, released a free Halloween -themed adventure for Beasts & Barbarians. The whole Beasts & Barbarians -series is most fascinating and this adventure is no disappointment. I read the adventure through and it's one of my two options to run next sunday, even if I usually dislike ready adventures.
Commoners (or non-combatants) are miniatures that have a lot of use in rpg's. A combat becomes a lot more interesting when the villains are among civilians, the heroes need to organize defense of a village full of peasants or the heroes will anger the townsfolk when they are surrounded by hundreds of them.
Following photos will give you some commoners and information about them can be found below; You'll find also monks from the page.
There are times when you get a brilliant idea about a miniature you have. This happened to me a few weeks ago; I ordered some extra minis of same type and ended up having a bunch of both mean-looking death squad soldiers and excellent looking game props, impaled men.