Note: I've written this post ages ago, I just rediscovered it and thought it might be useful for someone. Personally I've moved away from 3d props due to practical reasons (most of my games take place in places other than my home.
So I got Jalizar - City of Thieves just before Christmas in July -sales - which is good for you if you're interested in this great urban setting, as I got my review written when there's still little time to buy it on sale if you hurry. I had to finish this review in a hurry, so I apologise if I've forgotten something
May the 4th be with you! This is an excellent day to speak about what makes a great Star Wars roleplaying game. Star Wars as a whole is epic, larger-than-life, heroic, pulpy action, exciting, it has large fleet battles, chases, dogfights, hutts, scoundrels, smugglers, droids, bounty hunters, a large number of aliens, huge beasts and wondrous planets and other locations, usually quite extreme in some way. One big part in the movies are also personal growth stories.
Savage worlds is a great system that translates action descriptions easily into mechanics, but sometimes you just need a bit help when thinking what you want to do, or a cheat to see how to do it. For this purpose, I give you Savage Tactics, a sheet resembling Combat Survival guide, but from a different point of view - concentrating on character strengths.
My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
While I have little need for Pathfinder miniatures after collecting a large amount of D&D miniatures, I found one diamond from the collection that every DDM collector should be aware of - Medusa. D&D monster design decisions have moved away from classic themes since the late releases of 3E line, and I haven't been happy most of these changes. What I did like is what they did to Lamia. But medusa, just like dryad, were transformed into something that wasn't so main stream.
These are the simple but functional cyberpunk rules for savage worlds I'm using in my Savage Cyberworlds cybercthulhu campaign. The rules may be subject to changes but I'm mainly quite happy about them.