Note: I've written this post ages ago, I just rediscovered it and thought it might be useful for someone. Personally I've moved away from 3d props due to practical reasons (most of my games take place in places other than my home.
I spent this Easter in France - a few days in Paris and a few in La Rochelle. I thought of writing a few words to those visiting these places and in hope of finding interesting game- related stuff.
This project started after I got tired of photographs of games taken on an old, almost white D&D miniatures battle map. I looked for vinyl mats first, but it started to look like the ones I was interested in weren't available anymore, and I wasn't perfectly happy about them either, so I decided to create real 3d ones of my own. I wanted to find a really strudy base for the terrains but couldn't find any, making me dig up some hardboard and use it as a base. The result was satisfactory, even if there is a bit distortion.
Savage worlds is a great system that translates action descriptions easily into mechanics, but sometimes you just need a bit help when thinking what you want to do, or a cheat to see how to do it. For this purpose, I give you Savage Tactics, a sheet resembling Combat Survival guide, but from a different point of view - concentrating on character strengths.
After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.
The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions.
My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
While browsing through old photos, I found a few modelling/WIP photos of perhaps the most popular content of this site - miniature -scale Scratchbuilt Star Wars starships collection. I uploaded them here and at the same time, separated WIP pics and tutorials from the original Star Wars scratchbuilt starship models post to reduce the size and put them here to create one separate WIP/tutorial post. And sorry for rss spamming - I needed to change the title more relevant.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
Session log entry (I'll order the entries later in a format where you can follow the whole story)
Spoiler alert! This log contains Ptolus spoilers, even if the storyline isn't identical to written adventures.