Shortly in Finnish: Tämä on pienoismalli lapsuuden kotitilastani Asikkalassa. Materiaalina on käytetty pääasiassa pahvia ja pienoismalli on upotettu lasikantisen sohvapöydän sisään. Jouduin tekemään pöytään ylimääräisen välipohjan valkopintaisesta vaneerista, muuten tämä malli oli sopivin pienoismallia varten.
Here's a diorama I made for a competiton earlier, with some customized steampunk miniatures & scratchbuilt terrain.
A non-gaming post this time; As readers of this site are mostly gamers, I'll say a few words for this piece's gaming use too; it's not difficult to stretch one's brains to have an idea of using this decorational model as a giant fish the PC's must fight (or can summon!) The model can also be thought a miniature.
This article is about basic dungeon terrains; If you have any terrains for roleplaying purposes, they are much likely to be stone wall -terrains like these!
"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
In my fantasy roleplaying game sessions, I use mostly three kinds of terrain (gaming props used with miniatures, if you are not familiar with the term): As my main setting currently is Ptolus, which is an urban setting, I'm using City terrain (houses, marketplace items etc); the second type is tiled wall terrain (which can be used for built dungeons, in
Marketplaces are very common element in all roleplaying game environments. In medieval era - and fantasy worlds inherited mainly from that era - marketplaces were vital, as most people or their servants went to fetch food from marketplaces.
These two NPC's have been created automatically using a generator, which is part of a much larger entity. It will be released some day, but in which format it will be unsure - it's Licencee status with Savage Worlds would be something I'd like to happen but I can't promise.