Shaper & Maker

See the front page

to access the most popular
contents of the site

Browse Shaper & Maker

In-progress pics of the scratchbuilt Star Wars starship collection

Scratchbuilding Imperial Escort Carrier

While browsing through old photos, I found a few modelling/WIP photos of perhaps the most popular content of this site - miniature -scale Scratchbuilt Star Wars starships collection. I uploaded them here and at the same time, separated WIP pics and tutorials from the original Star Wars scratchbuilt starship models post to reduce the size and put them here to create one separate WIP/tutorial post. And sorry for rss spamming - I needed to change the title more relevant.

Gaming terrain: Ancient cemetery

Graves, crypts, creepy trees and statues

A classic theme in fantasy games, this cemetery terrain has gained some inspiration from Baldur's Gate II: Shadows of Amn and Montmartre cemetery in Paris. These terrains have often seen use in rpg's, and they really bring atmosphere.

Graves, crypts, creepy trees and statues

Materials used

Plaster cast in mold (statue, tombstones, wall on the background)

Cardboard (Crypt walls and roof, bases, thinner obelisk parts)

Every campaign setting should have a Quickstart sheet

Dice box, miniatures, pen and eraser - preparing for a roleplaying game

Players are often lazy. While they enjoy playing games, they might not share Game Master's enthusiasm to the campaign setting and it's world, and as getting to know it could require reading somewhere from 10 to 150 pages, they might not really know or understand many things that come up during the game.

Is it good to be able to create the exact character you want?

Having heard that abilities are being rolled again in DnD Next made me think about randomness in character creation. I'll have to say that I've missed random ability generation, and I'm a bit bored of creating exactly the character I want. Rolling the scores (dropping the lowest d6) and then assigning them to abilities you want has something I just like. 

Very simple modelling project: Death Star

Death Star and destroyers

How easy can a modelling project be? Death Star must be the easiest one I've done. Cutting the place for the super laser was perhaps the hardest part, after that I applied dyed filler-paste to the model, carved the center line and painted it. Not the most accurate model but works.

Death Star the styrofoam ball

Scratchbuilt Star Wars ground combat miniatures

At-At assault

Another crazy project of mine. Some days I think I have time for everything, and I try to do everything... I was preparing ground combat rules for very small scale Star Wars miniatures, but I never got them finished. I've got a bunch of scratchbuilt or modified small miniatures though, and now that I've found Savage Worlds and it's mass combat rules, I can create battles using miniatures as counters! If you're a Savage Worlds fan, you might want to read my post about starship battles.

Pulut (Pigeons) - scratchbuilt wedding cake decoration

Pulut (Pigeons) - the comic wedding cake decoration

I've been drawing Pulut -sarjakuva (Pigeons -comics) for a Finnish young's community site, and like I've often drawn these pigeons to guestbooks and in greetings, I decided to create a decoration for our wedding cake of these comic characters. The same theme was seen in wedding invitation, where one pigeon 'accidentally' prod a ring closer to another pigeon - and the wedding cake decoration was made from this picture.

RPG session series concept: Linked but unrelated games

I have way too many game worlds and genres on my 'to-run' list, so I have no hope of running many of them as a campaign. I would't have enough material to run a campaign for many of them anyway, but on the other hand, I wouldn't want to run them as straight one-shots either; Players often want some continuity, so a series of one-shots doesn't sound so good.

Pages