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Dawn of the New Republic S4: Losing on all fronts

Battle ensues

The story continues from last session; heroes are in almost hopeless situation! 

The group starts to create a plan, but their time is limited; Imperial troops are starting to move towards the city very soon. Ferro's plan to run freighters towards walkers inside the city shield is abandoned as finding suitable one(s) would have required time and negotiations, and they would have been easy targets against heavy walkers' main cannons.

Dawn of the New Republic S3: Halted negotiations

Leia being kept as a hostage - situation resolves!

After all the recent setbacks, we really need a victory - bring me one! With these words from Admiral Ackbar echoing on their minds, the heroes left for planet Duram, where diplomatic negotiations have halted, apparently becausr of fear of fate of Calessia.

Dawn of the New Republic S2: Hunting a spy

First contact on the planet

Second session confirms that this is the right way to do a Star Wars rpg campaign! A good sign of a great rpg session is that you ignore all the snacks in the table and reserved for the game for the whole session... This continues the story started in the first session. A new character, Chass 'Jazz' O'Brien entered the game in reinforcements arriving from Alessia II, flying an X-wing.

Star Wars: Dawn of the New Republic -campaign starts!

Cliffhanger! An imperial Escort Carrier emerges.

And so it begins - the Star Wars campaign done the right way this time! It's more than half a year since the beginning thoughts about a Savage Star Wars campaign, and now the first session is behind. While I wanted to run the campaign more improvising way, I wanted to plan the first session so it would have a lot of different elements the campaign would consist of: Flying in dangerous circumstances, doomsday weapons, darker aspects of war, spies, politicans driving their own agendas, chases, close combat (although this part was quite minimal), dogfights.

Carnival mask, a tribute to Gary Larson

Gary Larson's Nerd mask in use

Digging through old stuff, I found something I could use for this year's MayDay party - a mask inspired by Gary Larson's Far Side comics. A 15-year old mask that had gone through a rough party and several migrations was a bit in a bad shape, but usable anyways. But a I was hosting a party and the mask was quite clumsy (especially what come to vision), I couldn't keep the mask on for very long. It seemed to do quite an impression to the kids though, who surrounded me fast, wanting to make me reveal my face :)

Prepainted miniatures for Cyberpunk/Modern: Expanding repertoire - some excellent choises

Heroscape suits, street girls and debithed Bith
Sorry for long delays in my posts series - even worse these pauses are made by the fact that many cool miniatures singles fly off the shelves very fast. Older clix and mage knights are being found again by roleplayers and are selling hot again. It's some time since I started writing this article too, and regrettably many of the items are out at T&T, possibly elsewhere too. It's worth it to look for them though - the ones I'm showing now are really excellent minis for modern/cyberpunk games!
 

Gaming terrain: Ancient cemetery

Graves, crypts, creepy trees and statues

A classic theme in fantasy games, this cemetery terrain has gained some inspiration from Baldur's Gate II: Shadows of Amn and Montmartre cemetery in Paris. These terrains have often seen use in rpg's, and they really bring atmosphere.

Graves, crypts, creepy trees and statues

Materials used

Plaster cast in mold (statue, tombstones, wall on the background)

Cardboard (Crypt walls and roof, bases, thinner obelisk parts)

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