Shaper & Maker

See the front page

to access the most popular
contents of the site

Browse Shaper & Maker

Dawn of the New Republic S4: Losing on all fronts

Battle ensues

The story continues from last session; heroes are in almost hopeless situation! 

The group starts to create a plan, but their time is limited; Imperial troops are starting to move towards the city very soon. Ferro's plan to run freighters towards walkers inside the city shield is abandoned as finding suitable one(s) would have required time and negotiations, and they would have been easy targets against heavy walkers' main cannons.

Dawn of the New Republic S3: Halted negotiations

Leia being kept as a hostage - situation resolves!

After all the recent setbacks, we really need a victory - bring me one! With these words from Admiral Ackbar echoing on their minds, the heroes left for planet Duram, where diplomatic negotiations have halted, apparently becausr of fear of fate of Calessia.

Beasts & Barbarians S9: Kyros

Delivering the ransom on a bridge at midnight

Situation continues where the heroes are watching the bridge where they are supposed to give the ransom for Zira, the barmaid. Kylis's player was late, Tereis and Würful moved to the other side of the river (poorer part of the town) while Doris waited on their own side of the bridge for the midnight. Würful spent some time in tavern but made both his smart and vigor check to be at the scene in time and in a good condition. Godzul's and Sonam's players weren't present. Some of the group wondered if not-so-bright -looking Gor could really have devised Zira's kidnapping.

Beasts & Barbarians S8: Kyros

Fire! The tavern is burning!

The campaign continues after a half-year party! Falchor's player has left the game and a new player has entered the game. Godzul's player wasn't present and Falchor was looking for Godzul (who apparently was arrested for Drunken hooliganism, just like Doris - together they had somehow become owners of an tavern!). The group met near the marketplace where an execution was about to take place.

Dawn of the New Republic S2: Hunting a spy

First contact on the planet

Second session confirms that this is the right way to do a Star Wars rpg campaign! A good sign of a great rpg session is that you ignore all the snacks in the table and reserved for the game for the whole session... This continues the story started in the first session. A new character, Chass 'Jazz' O'Brien entered the game in reinforcements arriving from Alessia II, flying an X-wing.

Star Wars: Dawn of the New Republic -campaign starts!

Cliffhanger! An imperial Escort Carrier emerges.

And so it begins - the Star Wars campaign done the right way this time! It's more than half a year since the beginning thoughts about a Savage Star Wars campaign, and now the first session is behind. While I wanted to run the campaign more improvising way, I wanted to plan the first session so it would have a lot of different elements the campaign would consist of: Flying in dangerous circumstances, doomsday weapons, darker aspects of war, spies, politicans driving their own agendas, chases, close combat (although this part was quite minimal), dogfights.

Carnival mask, a tribute to Gary Larson

Gary Larson's Nerd mask in use

Digging through old stuff, I found something I could use for this year's MayDay party - a mask inspired by Gary Larson's Far Side comics. A 15-year old mask that had gone through a rough party and several migrations was a bit in a bad shape, but usable anyways. But a I was hosting a party and the mask was quite clumsy (especially what come to vision), I couldn't keep the mask on for very long. It seemed to do quite an impression to the kids though, who surrounded me fast, wanting to make me reveal my face :)

Beasts & Barbarians: Session 7 - Death of a Tyrant finale

Cave of chrystals and stalagmites

Spoilers warning! This session actually reminded me of my Ptolus 4E campaign, with a difference of things happening instantly instead of calculating helpless villain's hitpoints from thousands to zero. But let's start from where the heroes ended the last session, running away from a horde of snake men in the ruined city of Quollaba. They ran down the hill and hid in a building, and everyone was able to jump to the roof of an adjacent building from the balcony when the creatures finally found them.

Beasts and Barbarians: Death of a Tyrant, parts II & III

Water, blessed water!

Warning: This post contains spoilers from the adventure! As we were playing in the middle of the week and were able to start closer to 9pm, we weren't able to get very far this time; This was the first session with no combats, we started right after a combat against captain Nekerios and finished when a group of crystal spirits pulled themselves out of spears they were impaled to and rushed towards Tereis and Doris. I'll post the next session in this post too as I run it before being able to post this... But let's start from the beginning.

Pages