If I get it right, DnD next will have some quite interesting features in character design. I've been tinkering my own game systems (but dropped the design when I found savage worlds which filled my rpg needs for now) and one feature I've been think of is having classes as a less rigid packages you can 'buy'. From what I've read, DDN will have an approaches to classes that resembles this. What I hadn't thought of was buying races as this kind of packages.
I guess everyone has their own preferences about what 5E should have. That's why the news of having a core system and optional rules, both for DM's and players, sounds like a good idea. This makes it even more important to have a very functional base system. D20, hitpoints, target numbers etc. will most likely stay pretty much as they were. Personally, I'm not so fond of hitpoints anymore, but I guess they are D&D.
Remember the opening scene of Babylon 5 (not the pilot, the actual series), where Narn fleet attacks a Centauri space station in Ragesh III I was sold the moment I saw that, as it made an immediate connection to my favourite PC game intro - Master of Orion 2.
One of the earliest terrain items I've created, after dungeon walls and some woods and rocks is winter terrain. Having often seen use, this terrain can be used in almost any genre and world; Marines invading arctic base of an evil mastermind, friends of Drizzt adventuring in Icewind Dale, An icy planet to be explored...
This post isn't ready and therefore isn't promoted to front page. It's published in order to gather all the Session posts under it.
I've been drawing Pulut -sarjakuva (Pigeons -comics) for a Finnish young's community site, and like I've often drawn these pigeons to guestbooks and in greetings, I decided to create a decoration for our wedding cake of these comic characters. The same theme was seen in wedding invitation, where one pigeon 'accidentally' prod a ring closer to another pigeon - and the wedding cake decoration was made from this picture.
When you are painting or creating miniatures, scratchbuilding terrain or designing papercraft gaming props, how much effort do you see? Are you going to make everything as detailed as possible, or are you fine with just something vaguely resembling you want it to resemble?
A little but invaluable tool I've used in my 4E games. I mark up player characters' passive perceptions and insights, plus any other important notes (that don't need to be secret) on this sheet, and when it's time to fight, initiatives are easy to mark on the left side of the sheet.
Below the tables there's a large empty space; you'll find use for it when you start calculating hp's of the enemies!
Ptolus players, this post will contain spoilers!
In my last night's game, pc's reached the end of Goth Gulgamel, a fortress half-way up the 3000ft spire shadowing the city. They arrived to the Ageless titan, a dormant undead titan. Fooled by the Rakshasa, they told the titan they want the key to the darkness. Infuriated by some arrogant and foolish adventurers stopping to shop, he attacked.
Shortly in Finnish: Tämä on pienoismalli lapsuuden kotitilastani Asikkalassa. Materiaalina on käytetty pääasiassa pahvia ja pienoismalli on upotettu lasikantisen sohvapöydän sisään. Jouduin tekemään pöytään ylimääräisen välipohjan valkopintaisesta vaneerista, muuten tämä malli oli sopivin pienoismallia varten.