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Savage Worlds Cyberpunk: Campaign Log for Savage Cyberworld

Savage world Cyberpunk campaign: Characters and props

I've been posting session logs for my cyberpunk campaign for quite a while but so far I haven't had any structural element to tie them together - this post introduces the player characters and ties the posts together.

Characters:

Savage world Cyberpunk campaign: Characters and props

From left to right:

Agnes, Two-gun ex-mercenary that knows how to taunt and intimidate.

Savage Cyberworld, session 6: Getting spooky. REALLY spooky.

Checking Chernobyl Mect's platform

After the last job, PC's had been getting some cyber and healing. Before they could leave for well-deserved vacation, Ivan got two calls. First, Ivan's police contact called and told Ivan that Italian mafia has put a price on his head (and hindrance was updated to major) - in the last session, the Italians closed with no guns when Ivan & Emanuele turned the confrontation lethal.

Gaming terrain: Fountain with streaming water (tutorial)

Close-up of the fountain -model

It's time for another terrain -related article, this time it's one of my personal favourites. The fountain can be used in almost any genre as they are present everywhere, and modelling streaming water was an interesting project. This article shows you phase by phase how the model was made, allowing you to create fountains and other water-filled elements of your own.

Savage Cyberworld, session 5: A job worth a million

Fight in the restaurant

In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit  untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.

Tutorial: Burning starship wrecks (and how to model fire!)

Some wire and failed casts as base of space ship wrecks

Burning star destroyer, dreadnought and freighter

Most frequent question I get asked on gaming sites is about how I have created fire and smoke. Now I'm releasing a tutoral about this topic - while it's actually about creating starship wrecks, it will teach you how to model fire. Another page (coming soon) will show you applications of this technique.

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