While I have little need for Pathfinder miniatures after collecting a large amount of D&D miniatures, I found one diamond from the collection that every DDM collector should be aware of - Medusa. D&D monster design decisions have moved away from classic themes since the late releases of 3E line, and I haven't been happy most of these changes. What I did like is what they did to Lamia. But medusa, just like dryad, were transformed into something that wasn't so main stream.
Sorry, content browsing has some technical issues. If you want to switch main category (on the right), choose -Any- and then choose the category you want to see next. I'm trying to fix the issue soon.
Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.
"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
This is a collection of my fantasy city terrains put together, to form a full diorama of a city port area.
A Small experimental diorama made as a gift.
In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.
This is the second post in series showing miniatures suitable for a Sword & Sorcery roleplaying game. This time, you'll see some great picks from D&D miniatures for a Sword & Sorcery game.
Note that fixed minis may have different name somewhere - they often have one name for miniature and a different one for the miniature game (Roving swordmage might be called Male human swordmage)