Shaper and Maker

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A jewel from Pathfinder miniatures for every DDM collector

Medusa, standing at the door of a temple

While I have little need for Pathfinder miniatures after collecting a large amount of D&D miniatures, I found one diamond from the collection that every DDM collector should be aware of - Medusa. D&D monster design decisions have moved away from classic themes since the late releases of 3E line, and I haven't been happy most of these changes. What I did like is what they did to Lamia. But medusa, just like dryad, were transformed into something that wasn't so main stream.

Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

Diorama: Winter fight

Completed diorama photo

Completed diorama photo

This small diorama -photo was made for a small maxminis -competition. Some terrain props I've made before were used in the diorama, and potato flour to make the ground look more authentic. Sky was taken from a photo and added to it using Gimp.

Below is the original photo, with original background:

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

Miniature container craft – Monster manual comes to life!

Because crafting is fun. Especially Game-related crafting. And 3E monster manual looked cooler.

Now that I've been moving towards using maps and tiles as terrain instead of 3D terrain, as most of my games take place somewhere else than at my home, I've had an itch to craft something. Seeing some very cool Dice pouches and pondering what would be optimal way to categorize and store my minis gave me an idea of making a Monster Manual -style miniatures box for my core miniatures collection.

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