Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.
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"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"
Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.
My Beasts & Barbarians campaign starts soon, and I wanted to take a few inspirational photos while waiting for the game. These diorama-like photos have only few pieces of terrain, but represent situations that might well be epic moments in a Sword & Sorcery game.
This is a collection of my fantasy city terrains put together, to form a full diorama of a city port area.
A Small experimental diorama made as a gift.
A piece of carved mahogany jewelry representing two flying birds.
In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.
While I'm still going to post more in prepainted Modern/Cyberpunk miniatures series, I thought of posting some miniatures from another project of mine. I'm going to run Babylon 5 some day, and I want miniatures for it too. For this purpose I've been collecting some prepainted minis that are easy to modify - even if I sometimes have to repainte them completely.
Here's my Narn minis:
I told you briefly about Arcane Legions miniatures in my first post about miniatures for Sword & Sorcery. Now I'll give you a bit more insight of these minis if you consider using them in a Sword & Sorcery game - or any ancient era/fantasy roleplaying game. I'll have to say again that I love these minis and would really like to use them for a roleplaying game, and with some additions they would work well with Beasts & Barbarians.