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Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Chronicles of Reilukerho Ptolus campaign: La Grande Finale

Holger using his Vorbal axe to cut the chains keeping chain of the world

After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.

The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions. 

Tonight my 4E Ptolus campaign comes to it's finale

Ptolus campaign characters

It's been fun, but recently I've grown tired of 4E. While it wasn't an optimal solution to run Ptolus with 4E, it allowed both to explore the world of Ptolus and to play 4E - which I think works best at lower levels, just like 3.x.

Savage Worlds: Random Hindrance generator

Savage Worlds Fan product

This tool is meant for inspiration in character creation, both pc's and npc's. You easily choose the 'safe' options' unless you are presented suggestions, which may get your imagination running and give birth to a refreshingly different character. So if you want inspiration for a new character

Pulut (Pigeons) - scratchbuilt wedding cake decoration

Pulut (Pigeons) - the comic wedding cake decoration

I've been drawing Pulut -sarjakuva (Pigeons -comics) for a Finnish young's community site, and like I've often drawn these pigeons to guestbooks and in greetings, I decided to create a decoration for our wedding cake of these comic characters. The same theme was seen in wedding invitation, where one pigeon 'accidentally' prod a ring closer to another pigeon - and the wedding cake decoration was made from this picture.

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

My players can take out anything! Frustration of a 4E GM

The worst invincible opponent ever

Ptolus players, this post will contain spoilers!

In my last night's game, pc's reached the end of Goth Gulgamel, a fortress half-way up the 3000ft spire shadowing the city. They arrived to the Ageless titan, a dormant undead titan. Fooled by the Rakshasa, they told the titan they want the key to the darkness. Infuriated by some arrogant and foolish adventurers stopping to shop, he attacked.

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