Shaper and Maker

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Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

Chronicles of Reilukerho Ptolus campaign: Rosegate house

Into the cellar

Warning, Spoilers to Ptolus players!

Heroes have been going adventuring while the workers they've hired are starting to build basement to the house. To everyone's surprise, the building seems to actually have a basement - the workers hit solid built stone and couldn't advance more. After a bit of searching, the heroes found a secret door that leads to the basement.

Into the cellar
Into the cellar

Diorama: Winter fight

Completed diorama photo

Completed diorama photo

This small diorama -photo was made for a small maxminis -competition. Some terrain props I've made before were used in the diorama, and potato flour to make the ground look more authentic. Sky was taken from a photo and added to it using Gimp.

Below is the original photo, with original background:

DnD Next - Really interesting character building methods?

If I get it right, DnD next will have some quite interesting features in character design. I've been tinkering my own game systems (but dropped the design when I found savage worlds which filled my rpg needs for now) and one feature I've been think of is having classes as a less rigid packages you can 'buy'. From what I've read, DDN will have an approaches to classes that resembles this. What I hadn't thought of was buying races as this kind of packages.

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