Shaper & Maker

See the front page

to access the most popular
contents of the site

Browse Shaper & Maker

Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Savage Worlds: Random Hindrance generator

Savage Worlds Fan product

This tool is meant for inspiration in character creation, both pc's and npc's. You easily choose the 'safe' options' unless you are presented suggestions, which may get your imagination running and give birth to a refreshingly different character. So if you want inspiration for a new character

Preparing for Galactica RPG: Prepainted minis & Paper space ships

Dradis alert! Three base stars just jumped in!

Galactica is one of the games I'm planning to run with Savage Worlds in future. It's most likely to be a mini-campaign, consisting of ~5 sessions. As a miniature and prop -fanatic, I've gathered some props for the game already.

Most of the miniatures I'll use in the game will be sames I use in my cyberpunk campaign. Soldiers, men in suits, commoners, they all fit in. I've bought a few cheap clix I'll use as pilots, even if they don't have perfect match for the suit they'll work:

Very simple modelling project: Death Star

Death Star and destroyers

How easy can a modelling project be? Death Star must be the easiest one I've done. Cutting the place for the super laser was perhaps the hardest part, after that I applied dyed filler-paste to the model, carved the center line and painted it. Not the most accurate model but works.

Death Star the styrofoam ball

Space station paper model inspired by Babylon 5 Centauri

Babylon 5 Centauri inspired space station paper model

Remember the opening scene of Babylon 5 (not the pilot, the actual series), where Narn fleet attacks a Centauri space station in Ragesh III I was sold the moment I saw that, as it made an immediate connection to my favourite PC game intro - Master of Orion 2.

Master of Orion fan's view to Eclipse

Eclipse game situation on the map

I've now been able to play 2 games of Eclipse, and I can tell it definitely feels like Master of Orion! This game, which is currently #12 on lists of boardgamegeek, is not a board game for everyone, but for those who like it it's really excellent! It may be a bit too heavy to be casual fun game, especially because of it's setup time - but it's still really lightweight to be a game it represents. There are plentys of reviews of the game if you google for such, so I'll mention about the game basics only briefly.

Pulut (Pigeons) - scratchbuilt wedding cake decoration

Pulut (Pigeons) - the comic wedding cake decoration

I've been drawing Pulut -sarjakuva (Pigeons -comics) for a Finnish young's community site, and like I've often drawn these pigeons to guestbooks and in greetings, I decided to create a decoration for our wedding cake of these comic characters. The same theme was seen in wedding invitation, where one pigeon 'accidentally' prod a ring closer to another pigeon - and the wedding cake decoration was made from this picture.

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

Pages