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Miniatures for Sword & Sorcery: Part 6 - War elephants, wagons and chariots

War elephant and chariots

Traditionally, most fantasy miniatures represent warriors, wizards and other combatant or adventurous types, and even then only people. This leaves many of us gamemasters want more miniatures, both for scenes taking place in the middle of crowds or where larger, more exotic weapons are used in combat. There are some such items various manufacturers are producing, but mostly they are metal miniatures, and many prepainted miniature collectors want to stay away from those metal ones.

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

Initiative tracker/PC info sheet to be used with 4E *Updated*

Initiative tracking sheet preview

A little but invaluable tool I've used in my 4E games. I mark up player characters' passive perceptions and insights, plus any other important notes (that don't need to be secret) on this sheet, and when it's time to fight, initiatives are easy to mark on the left side of the sheet.

Below the tables there's a large empty space; you'll find use for it when you start calculating hp's of the enemies!

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

Two Savage Worlds npc's for modern games

Savage worlds npc's

These two NPC's have been created automatically using a generator, which is part of a much larger entity. It will be released some day, but in which format it will be unsure - it's Licencee status with Savage Worlds would be something I'd like to happen but I can't promise.

Diorama: Winter fight

Completed diorama photo

Completed diorama photo

This small diorama -photo was made for a small maxminis -competition. Some terrain props I've made before were used in the diorama, and potato flour to make the ground look more authentic. Sky was taken from a photo and added to it using Gimp.

Below is the original photo, with original background:

Weather generator / calendar tool for various settings

This tool has been invaluable to me in several campaigns. It makes the game world more believable by being able to tell how's the weather currently, as well as to know what it will be in a few days if someone uses Survival -skill or wants to watch weather forecasts.

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