As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
Sorry, content browsing has some technical issues. If you want to switch main category (on the right), choose -Any- and then choose the category you want to see next. I'm trying to fix the issue soon.
Black hand is a recurring theme in Ptolus, which is why I decided to create a model of such. In addition, it can be used to present various spells in D&D 4E as well as 3.x rules, and possibly in other rpg's too. And when trying to find more use for it, a subterranean hand that grabs people from the surface sounds quite mean...
These two cardboard ships, a warship and a merchant ship, have seen frequent use in D&D games, as well as in an earlier Iron Heroes game. While IH was a different and refreshing variation from D&D, I find it currently too cumbersome ruleswise.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
I happened to stumble upon this site when looking for new background musics for my rpg sessions; it's really worth checking! I am now categorizing them where they fit best (scifi/space, fantasy or both (or something else)). For my purposes, it was searching music with 'epic' feel that gave me what I wanted.
There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.