As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
This tiny and simple printable papercraft model allows you to create your fleet of space freighters with a feel of the popular scifi series. I didn't plan the model for public download - sorry if there are any inaccuracies, I tried to clean up the sheet a bit.
Black hand is a recurring theme in Ptolus, which is why I decided to create a model of such. In addition, it can be used to present various spells in D&D 4E as well as 3.x rules, and possibly in other rpg's too. And when trying to find more use for it, a subterranean hand that grabs people from the surface sounds quite mean...
These two cardboard ships, a warship and a merchant ship, have seen frequent use in D&D games, as well as in an earlier Iron Heroes game. While IH was a different and refreshing variation from D&D, I find it currently too cumbersome ruleswise.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
There are times when you get a brilliant idea about a miniature you have. This happened to me a few weeks ago; I ordered some extra minis of same type and ended up having a bunch of both mean-looking death squad soldiers and excellent looking game props, impaled men.
A classic theme in fantasy games, this cemetery terrain has gained some inspiration from Baldur's Gate II: Shadows of Amn and Montmartre cemetery in Paris. These terrains have often seen use in rpg's, and they really bring atmosphere.
Plaster cast in mold (statue, tombstones, wall on the background)
Cardboard (Crypt walls and roof, bases, thinner obelisk parts)
When you are painting or creating miniatures, scratchbuilding terrain or designing papercraft gaming props, how much effort do you see? Are you going to make everything as detailed as possible, or are you fine with just something vaguely resembling you want it to resemble?
While I'm still going to post more in prepainted Modern/Cyberpunk miniatures series, I thought of posting some miniatures from another project of mine. I'm going to run Babylon 5 some day, and I want miniatures for it too. For this purpose I've been collecting some prepainted minis that are easy to modify - even if I sometimes have to repainte them completely.
Here's my Narn minis: