I found a bunch of photos I've taken of my exterior terrains, of which I haven't been posting much photos. These models see use in almost every fantasy rpg session!
Another crazy project of mine. Some days I think I have time for everything, and I try to do everything... I was preparing ground combat rules for very small scale Star Wars miniatures, but I never got them finished. I've got a bunch of scratchbuilt or modified small miniatures though, and now that I've found Savage Worlds and it's mass combat rules, I can create battles using miniatures as counters! If you're a Savage Worlds fan, you might want to read my post about starship battles.
Victory-class Star Destroyer is another vessel not seen in movies. It is predecessor of Imperial Star Destroyer, is 900 m long and has seen it's best years during the old republic. Although it's too slow to be too effective in ship-to-ship -combat, it still excels in one area: It is still the largest ship able to enter a planet's atmosphere. Combined with it's heavy weaponry, this attribute makes it excellent ground assault craft.
While originally designed to be a self-made miniature, arrival of D&D minis retired this fun experiment; The scales are made of glossy glitter pieces, which makes it look really special :)
The dragon is built on a wire frame, using a sort of modelling clay for body and paper meant for those super-light balsa-wood airplanes for wings.
This simple modelling projects creates stunned/dazed/shaken -effects for miniatures, giving your games comic -style effect - stars whirling around characters heads. The markers can be done in a bit different ways, making the result more or less comic-like.
While this project was inspired by Savage Worlds and it's Shaken condition, it can be well used in other games where characters have different conditions; however, it works best for games where there's not many common different conditions.
Below you can see marker in use - a shaken shaolin monk.