As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
This terrain is going to show you step by step how I'm doing my winter war gaming terrains for Axis & Allies miniatures. I'm going to post the photos for start, and write more text later about creation process. You can find some details about the terrain creation process in Axis & Allies miniatures ww2 town terrain, WIP -post.
This tiny and simple printable papercraft model allows you to create your fleet of space freighters with a feel of the popular scifi series. I didn't plan the model for public download - sorry if there are any inaccuracies, I tried to clean up the sheet a bit.
Black hand is a recurring theme in Ptolus, which is why I decided to create a model of such. In addition, it can be used to present various spells in D&D 4E as well as 3.x rules, and possibly in other rpg's too. And when trying to find more use for it, a subterranean hand that grabs people from the surface sounds quite mean...
These two cardboard ships, a warship and a merchant ship, have seen frequent use in D&D games, as well as in an earlier Iron Heroes game. While IH was a different and refreshing variation from D&D, I find it currently too cumbersome ruleswise.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.
When you are painting or creating miniatures, scratchbuilding terrain or designing papercraft gaming props, how much effort do you see? Are you going to make everything as detailed as possible, or are you fine with just something vaguely resembling you want it to resemble?
My earlier victory area flags have been quite popular, and because of a request, I've made a new set of flags. I haven't been able to print them myself, so the photo below is from dano903 at http://www.axisandalliesunderground.com and http://community.wizards.com . If you're interested in these flags prepared and based, ask him!