As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
This is a model of an old sidebuilding at my childhood home. The scale of the model is 1:100 and the size of it's base 25*25 cm. The blossoming lawn has been created by scattering dyed sawdust on green paint and a layer of glue still wet.
Shortly in Finnish: Tämä on pienoismalli lapsuuden kotitilastani Asikkalassa. Materiaalina on käytetty pääasiassa pahvia ja pienoismalli on upotettu lasikantisen sohvapöydän sisään. Jouduin tekemään pöytään ylimääräisen välipohjan valkopintaisesta vaneerista, muuten tämä malli oli sopivin pienoismallia varten.
Black hand is a recurring theme in Ptolus, which is why I decided to create a model of such. In addition, it can be used to present various spells in D&D 4E as well as 3.x rules, and possibly in other rpg's too. And when trying to find more use for it, a subterranean hand that grabs people from the surface sounds quite mean...
These two cardboard ships, a warship and a merchant ship, have seen frequent use in D&D games, as well as in an earlier Iron Heroes game. While IH was a different and refreshing variation from D&D, I find it currently too cumbersome ruleswise.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.
Here's a few pics from the model of my home farm in Asikkala where I grew up, to be a gift for my father. Above, you can see all but one of the buildings in the model. The models I've created before and given as a gift, now I'll create the terrain around and build it inside a glass -covered table.
The Institute of Orivesi (Oriveden Opisto in Finnish), also known as KVS-Institute, is one of our country's most reputated folk high schools. It is located at town of Orivesi approximately fourty kilometres to the direction of Jyväskylä from Tampere. The activity of the Institute consists of many winter-period courses, short summer-courses and currently being owned by Kansanvalistusseura also distance education. I studied arts in the institute in 94-95.
When you are painting or creating miniatures, scratchbuilding terrain or designing papercraft gaming props, how much effort do you see? Are you going to make everything as detailed as possible, or are you fine with just something vaguely resembling you want it to resemble?