In my fantasy roleplaying game sessions, I use mostly three kinds of terrain (gaming props used with miniatures, if you are not familiar with the term): As my main setting currently is Ptolus, which is an urban setting, I'm using City terrain (houses, marketplace items etc); the second type is tiled wall terrain (which can be used for built dungeons, in
If you want to create yourself cheap small-scale spaceships, you have two options available: Buy or find free papercraft starships, or scratchbuild them. This article shows you basics of scratchbuilding starships.
Materials and rules for scratchbuilding
1. Keep your eyes open; use anything, salvage things
While browsing through old photos, I found a few modelling/WIP photos of perhaps the most popular content of this site - miniature -scale Scratchbuilt Star Wars starships collection. I uploaded them here and at the same time, separated WIP pics and tutorials from the original Star Wars scratchbuilt starship models post to reduce the size and put them here to create one separate WIP/tutorial post. And sorry for rss spamming - I needed to change the title more relevant.
This project started after I got tired of photographs of games taken on an old, almost white D&D miniatures battle map. I looked for vinyl mats first, but it started to look like the ones I was interested in weren't available anymore, and I wasn't perfectly happy about them either, so I decided to create real 3d ones of my own. I wanted to find a really strudy base for the terrains but couldn't find any, making me dig up some hardboard and use it as a base. The result was satisfactory, even if there is a bit distortion.
I've been publishing a lot of roleplaying/gamemastery/miniatures articles recently, and now it's time to get back to modelling. This time I'll show your how to create realistic -looking dunes and desert terrain yourself.
Background and motivation
I've built a lot of fantasy terrain, but not before starting to play Star Wars miniatures game has it come to my mind to create desert terrain. As I started to do it, I realized that it's pretty simple so I could as well create a tutorial while doing it.