Shaper and Maker

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Models

'Ok, which ones of you are carrying the light?'

Magical light and a torch, finished!

As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.

Magical light and a torch, finished!

Altering pacifism -hindrance in your games

Pacifism hindrance

Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.

Axis & Allies miniatures ww2 town terrain, WIP

This post shows you detail about constructing models and terrain bases for ww2 town terrain meant to be used with Axis & Allies miniatures. You can see photos of the ready terrain in another post. You can see details about construction phases by bringing the mouse pointer on the photo.

Barricades in construction.

Basics of cardboard modelling

What is this tutorial for?
This tutorial teaches you how to cut cardboard accurately and safely. If you want to do some cardboard modelling, you should read this page as will give you some invaluable information. Did you know that large amount of cardboard modelling can even cause you permanent neural damage if you don't do it right?

Black hand - a model used in Ptolus and as D&D spell token

Shape of the hand is created from a wire

Black hand model in a dungeon
Black hand is a recurring theme in Ptolus, which is why I decided to create a model of such. In addition, it can be used to present various spells in D&D 4E as well as 3.x rules, and possibly in other rpg's too. And when trying to find more use for it, a subterranean hand that grabs people from the surface sounds quite mean...

Cardboard sailing ships (+WIP)

Two medieval ship models: Merchant ship and a warship
These two cardboard ships, a warship and a merchant ship, have seen frequent use in D&D games, as well as in an earlier Iron Heroes game. While IH was a different and refreshing variation from D&D, I find it currently too cumbersome ruleswise. 

Character creation: Flaws make the character

"My character is ready. What? Oh, I need to get some flaws to pay off all the extra stuff I've already picked. But my character is perfect... Now, what flaws would have least effect on my character?"

Sounds familiar? All too familiar to me. Most of my players want to think of all those munchkiny statistics and features first, and then, if the system has a mechanism for negative features (flaws, hindrances, disadvantages, whatever they are called), they try to find something that doesn't hinder their character. I confess, I'm guilty of that too.

Gaming terrain: Fountain with streaming water (tutorial)

Close-up of the fountain -model

It's time for another terrain -related article, this time it's one of my personal favourites. The fountain can be used in almost any genre as they are present everywhere, and modelling streaming water was an interesting project. This article shows you phase by phase how the model was made, allowing you to create fountains and other water-filled elements of your own.

Historical -looking temple model with WIP pictures

What fantasy (or medieval) roleplaying game wouldn't need a temple? Here's one I made to put adjecent to marketplaces and other convinient spots on the game table.

Base construction

Base phases of the construction. The temple's main material is cardboard, pillars are semi-corrugated cardboard wrapped around pieces of wooden staff and stairs are foamcore with some filler/glue applied to them. 

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