Shaper and Maker

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Models

Chronicles of Reilukerho Ptolus campaign: La Grande Finale

Holger using his Vorbal axe to cut the chains keeping chain of the world

After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.

The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions. 

Chronicles of Reilukerho Ptolus campaign: Releasing Linele

Closing the lighthouse

Lord Zavere had promised to Linele's ghost and Reilukerho to find out where Linele's body and the demon possessing it are. With Shard's help, he found that the demon is inhabiting the lighthouse island in front of Ptolus. Reilukerho got themselves a boat on started to row towards the island.

Closing the lighthouse
Rowing towards the island

Chronicles of Reilukerho Ptolus campaign: Rosegate house

Into the cellar

Warning, Spoilers to Ptolus players!

Heroes have been going adventuring while the workers they've hired are starting to build basement to the house. To everyone's surprise, the building seems to actually have a basement - the workers hit solid built stone and couldn't advance more. After a bit of searching, the heroes found a secret door that leads to the basement.

Into the cellar
Into the cellar

Every campaign setting should have a Quickstart sheet

Dice box, miniatures, pen and eraser - preparing for a roleplaying game

Players are often lazy. While they enjoy playing games, they might not share Game Master's enthusiasm to the campaign setting and it's world, and as getting to know it could require reading somewhere from 10 to 150 pages, they might not really know or understand many things that come up during the game.

From terrain models to map tiles (and view to a few map tile sets)

Star tiles by E-Z dungeons, manufacturer's picture

There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.

Gaming terrain: Fountain with streaming water (tutorial)

Close-up of the fountain -model

It's time for another terrain -related article, this time it's one of my personal favourites. The fountain can be used in almost any genre as they are present everywhere, and modelling streaming water was an interesting project. This article shows you phase by phase how the model was made, allowing you to create fountains and other water-filled elements of your own.

Historical -looking temple model with WIP pictures

What fantasy (or medieval) roleplaying game wouldn't need a temple? Here's one I made to put adjecent to marketplaces and other convinient spots on the game table.

Base construction

Base phases of the construction. The temple's main material is cardboard, pillars are semi-corrugated cardboard wrapped around pieces of wooden staff and stairs are foamcore with some filler/glue applied to them. 

Home farm model: in progress -photos (UPDATED)

home farm buildings on the table the model will be built in

home farm buildings on the table the model will be built in

Here's a few pics from the model of my home farm in Asikkala where I grew up, to be a gift for my father. Above, you can see all but one of the buildings in the model. The models I've created before and given as a gift, now I'll create the terrain around and build it inside a glass -covered table.

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