As our games often go forward fast, that question often comes up. Especially when fighting against enemies that can see in darkness, it can become important. It is often ignored, but it can become an effective combat tactic to get rid of opponent's lights.
Pacifism is a type of hindrance/disadvantage/flaw that works very differently in different types of games. In most games I play or run, no-one would take the pacifism unless there's a work-a-round against it's limitations - and I can't blame anyone for that, as these games usually have at least one combat each session, and usually everyone's most eagerly waiting for those combats! And they often are the most exciting parts of a game session.
This terrain is going to show you step by step how I'm doing my winter war gaming terrains for Axis & Allies miniatures. I'm going to post the photos for start, and write more text later about creation process. You can find some details about the terrain creation process in Axis & Allies miniatures ww2 town terrain, WIP -post.
This post shows you detail about constructing models and terrain bases for ww2 town terrain meant to be used with Axis & Allies miniatures. You can see photos of the ready terrain in another post. You can see details about construction phases by bringing the mouse pointer on the photo.
What is this tutorial for?
This tutorial teaches you how to cut cardboard accurately and safely. If you want to do some cardboard modelling, you should read this page as will give you some invaluable information. Did you know that large amount of cardboard modelling can even cause you permanent neural damage if you don't do it right?
The campaign continues after a half-year party! Falchor's player has left the game and a new player has entered the game. Godzul's player wasn't present and Falchor was looking for Godzul (who apparently was arrested for Drunken hooliganism, just like Doris - together they had somehow become owners of an tavern!). The group met near the marketplace where an execution was about to take place.
Situation continues where the heroes are watching the bridge where they are supposed to give the ransom for Zira, the barmaid. Kylis's player was late, Tereis and Würful moved to the other side of the river (poorer part of the town) while Doris waited on their own side of the bridge for the midnight. Würful spent some time in tavern but made both his smart and vigor check to be at the scene in time and in a good condition. Godzul's and Sonam's players weren't present. Some of the group wondered if not-so-bright -looking Gor could really have devised Zira's kidnapping.
This post is meant for the players in my own upcoming Beasts & Barbarians campaign, but you can freely use it for your own campaign.
Session starts where the previous one ended - the group is attacked by a patrol from the mercenary fortress. A fight that was meant as a warmer took surprisingly long, due to standard start-of-session circumstances as our little girl is still up, constantly climbing to my lap and keeping my wife (who's playing Doris) occupied. Also, damage rolls were very low. You'll find the photos related to each chapter after the text.
Spoilers warning! This session actually reminded me of my Ptolus 4E campaign, with a difference of things happening instantly instead of calculating helpless villain's hitpoints from thousands to zero. But let's start from where the heroes ended the last session, running away from a horde of snake men in the ruined city of Quollaba. They ran down the hill and hid in a building, and everyone was able to jump to the roof of an adjacent building from the balcony when the creatures finally found them.