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Chronicles of Reilukerho Ptolus campaign: Dark Reliquary

Entering dungeons of Dark Reqliquary with teleport.

Entering dungeons of Dark Reqliquary with teleport.

Raguel, Lord of Dark Reliquary and Leader of the Fallen, has asked a PC's to do them a job. In addition to promise of an enormously valuable diamond, he promises to help them free their lost friend, Calista from dungeons below the Dark Reliquary. In the picture above, players have just entered the reliquary using teleport.

Chronicles of Reilukerho Ptolus campaign: La Grande Finale

Holger using his Vorbal axe to cut the chains keeping chain of the world

After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.

The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions. 

Chronicles of Reilukerho Ptolus campaign: Releasing Linele

Closing the lighthouse

Lord Zavere had promised to Linele's ghost and Reilukerho to find out where Linele's body and the demon possessing it are. With Shard's help, he found that the demon is inhabiting the lighthouse island in front of Ptolus. Reilukerho got themselves a boat on started to row towards the island.

Closing the lighthouse
Rowing towards the island

Chronicles of Reilukerho Ptolus campaign: Rosegate house

Into the cellar

Warning, Spoilers to Ptolus players!

Heroes have been going adventuring while the workers they've hired are starting to build basement to the house. To everyone's surprise, the building seems to actually have a basement - the workers hit solid built stone and couldn't advance more. After a bit of searching, the heroes found a secret door that leads to the basement.

Into the cellar
Into the cellar

From terrain models to map tiles (and view to a few map tile sets)

Star tiles by E-Z dungeons, manufacturer's picture

There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.

Gaming terrain: Ancient cemetery

Graves, crypts, creepy trees and statues

A classic theme in fantasy games, this cemetery terrain has gained some inspiration from Baldur's Gate II: Shadows of Amn and Montmartre cemetery in Paris. These terrains have often seen use in rpg's, and they really bring atmosphere.

Graves, crypts, creepy trees and statues

Materials used

Plaster cast in mold (statue, tombstones, wall on the background)

Cardboard (Crypt walls and roof, bases, thinner obelisk parts)

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