Raguel, Lord of Dark Reliquary and Leader of the Fallen, has asked a PC's to do them a job. In addition to promise of an enormously valuable diamond, he promises to help them free their lost friend, Calista from dungeons below the Dark Reliquary. In the picture above, players have just entered the reliquary using teleport.
Session log entry (I'll order the entries later in a format where you can follow the whole story)
Spoiler alert! This log contains Ptolus spoilers, even if the storyline isn't identical to written adventures.
After about five years of playing, my 4E Ptolus campaign has reached it's finale. This post has SPOILERS so if you're playing in a Ptolus campaign, or are going to, you better not read this post. The campaign has a lot of elements from the book, but also many elements created by myself.
The final session I had initially planned to run on one night become one 6-hour session and one 10-hour session. This last 10-hour session had just 3 combats, and while it had also good amount of non-combat playing, combats were really long, even if a lot of the opponents were minions.
Lord Zavere had promised to Linele's ghost and Reilukerho to find out where Linele's body and the demon possessing it are. With Shard's help, he found that the demon is inhabiting the lighthouse island in front of Ptolus. Reilukerho got themselves a boat on started to row towards the island.
Rowing towards the island
Warning, Spoilers to Ptolus players!
Heroes have been going adventuring while the workers they've hired are starting to build basement to the house. To everyone's surprise, the building seems to actually have a basement - the workers hit solid built stone and couldn't advance more. After a bit of searching, the heroes found a secret door that leads to the basement.
Into the cellar
This post isn't ready and therefore isn't promoted to front page. It's published in order to gather all the Session posts under it.
If I get it right, DnD next will have some quite interesting features in character design. I've been tinkering my own game systems (but dropped the design when I found savage worlds which filled my rpg needs for now) and one feature I've been think of is having classes as a less rigid packages you can 'buy'. From what I've read, DDN will have an approaches to classes that resembles this. What I hadn't thought of was buying races as this kind of packages.
A little but invaluable tool I've used in my 4E games. I mark up player characters' passive perceptions and insights, plus any other important notes (that don't need to be secret) on this sheet, and when it's time to fight, initiatives are easy to mark on the left side of the sheet.
Below the tables there's a large empty space; you'll find use for it when you start calculating hp's of the enemies!