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Roleplaying

Review: High Space, final version

High Space briefly, with minor spoilers: An inspiring space/scifi setting that gives you an option of running a long epic story or Traveller -like small adventures. The main story feels a bit like Babylon 5 spiced with some cthulhu/galactica -like elements and unique, 'realistic' style space battles.

Review: Jalizar, City of Thieves

Cover

So I got Jalizar - City of Thieves just before Christmas in July -sales - which is good for you if you're interested in this great urban setting, as I got my review written when there's still little time to buy it on sale if you hurry. I had to finish this review in a hurry, so I apologise if I've forgotten something

Savage Cyberworld, session 6: Getting spooky. REALLY spooky.

Checking Chernobyl Mect's platform

After the last job, PC's had been getting some cyber and healing. Before they could leave for well-deserved vacation, Ivan got two calls. First, Ivan's police contact called and told Ivan that Italian mafia has put a price on his head (and hindrance was updated to major) - in the last session, the Italians closed with no guns when Ivan & Emanuele turned the confrontation lethal.

Savage Cyberworld; session 2

Tony gets visited by a nurse that bows to kiss him... and then draws a gun.

Special custom Savage Worlds initiative cards

Session 2 of Savage Worlds / CyberPunk campaign; a group of friends and their friends have formed a troubleshooting company, hoping to get from low-level guard missions and dirty jobs to high-level corporate gigs. The name of the company is Trouble Inc.

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Savage Cyberworld; session 3

Scene from Savage cyberworld -game

Scene from Savage cyberworld -game

Session played 23.2.2011

Start situation: Characters have rested after their mission in africa, and follow news about recent fusion of two mega corporations, Kenta cyber dynamics and Chimera biotechnics. Conversation in the office's lounge gets heated, and Agnes, Tony and a third employee get out on the street for a cigarette.

Savage Sword & Sorcery goodness!

Beasts of the Dominions cover

I've been very busy lately, and even now I haven't been able to read Beasts of the Dominions completely, even if I got it... at least three months ago I believe? But I've read most of it and thought of giving a reviewish of it. To be honest, when reading the book's description when it kicked off at IndieGoGo I wasn't fully convinced if it would have enough substance to the cost. But I've learned to trust the quality of stuff written by Umberto Pignatelli and jumped in, and I'm happy I did so. 

Savage tactics - a new view to character's options in combat

Savage worlds is a great system that translates action descriptions easily into mechanics, but sometimes you just need a bit help when thinking what you want to do, or a cheat to see how to do it. For this purpose, I give you Savage Tactics, a sheet resembling Combat Survival guide, but from a different point of view - concentrating on character strengths.

Savage worlds cyberpunk campaign starts

Guard duty; Checking out a parked van

Black van flees and chase begins!

My cyberpunk campaign finally started! The start wasn't as well as I hoped, as only two of the six players could make it to the session. Nevertheless, the session was fun and lethalness of the system was well seen. The system wasn't as fast as I has hoped, although I think it will get faster as I and the players will get more into it and the gaming mentality.

Savage Worlds Cyberpunk: Campaign Log for Savage Cyberworld

Savage world Cyberpunk campaign: Characters and props

I've been posting session logs for my cyberpunk campaign for quite a while but so far I haven't had any structural element to tie them together - this post introduces the player characters and ties the posts together.

Characters:

Savage world Cyberpunk campaign: Characters and props

From left to right:

Agnes, Two-gun ex-mercenary that knows how to taunt and intimidate.

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