A little but invaluable tool I've used in my 4E games. I mark up player characters' passive perceptions and insights, plus any other important notes (that don't need to be secret) on this sheet, and when it's time to fight, initiatives are easy to mark on the left side of the sheet.
Below the tables there's a large empty space; you'll find use for it when you start calculating hp's of the enemies!
You've most likely seen the prequel movies, perhaps also watched the Clone Wars series. While everyone doesn't like them, or even hate them, one thing can be said for sure - a character concept that is perfect for roleplaying games exists in them - Jedi. The jedi lead, fly, negotiate, investigate, fight with blazing swords defeating loads of opponents - they are HEROES. And perhaps you've already noticed that some stupid movies would work extremely well if they were roleplaying games, as players love to do stupid things even if they don't like watch someone else doing such!
Every GM has her own tools of the trade, little tricks she uses in his games. Sometimes you can just shake things out of your sleeve, but sometimes it's good to have some kind of tool you can use when in doubt. A tool I've used for years is a Luck roll, a simple d6 you roll for the character or group doing something.
In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.
I told you briefly about Arcane Legions miniatures in my first post about miniatures for Sword & Sorcery. Now I'll give you a bit more insight of these minis if you consider using them in a Sword & Sorcery game - or any ancient era/fantasy roleplaying game. I'll have to say again that I love these minis and would really like to use them for a roleplaying game, and with some additions they would work well with Beasts & Barbarians.
I've collected minis from various product lines for Sword & Sorcery roleplaying campaign for some time now. Recent discussion at Savage Worlds forums about what minis should be used for Beasts & Barbarians game gave me an idea perhaps I should document my collections and help others to find miniatures for their Sword & Sorcery games.
This is the second post in series showing miniatures suitable for a Sword & Sorcery roleplaying game. This time, you'll see some great picks from D&D miniatures for a Sword & Sorcery game.
Note that fixed minis may have different name somewhere - they often have one name for miniature and a different one for the miniature game (Roving swordmage might be called Male human swordmage)