Brief review for the hasty: Beasts & Barbarians is a sword & sorcery setting that has a feel of familiarity - perhaps because many civilizations have been inspired by historical civilizations. Carefully spiced up with originality, combined with classic sword & sorcery elements and tied together with a believable history this setting make a very tasty stew.
If you've been reading my posts, you know I've become a huge fan of Gramel and it's Beasts & Barbarians products. When Golden Edition came out, I run to buy the pdf right away. This new 210-paged document gives you mainly two new things: New images (which I like a lot, even if I had a small hope of having color graphics instead B&W), adventure generator, npc collection and a bunch of new monsters.
A while ago I got my hands of Beasts & Barbarians and realized it was a perfect setting for the Sword & Sorcery campaign I was planning. I've had plans to run only small sandbox -using adventures with little or no preparation, so I wasn't first planning to buy this adventure even if GRAmel had became my favourite publisher. But I was curious to see what the Gazetteer -part of the adventure had so soon I realized having bought the pdf and wanted to use the adventures in my game.
High Space briefly, with minor spoilers: An inspiring space/scifi setting that gives you an option of running a long epic story or Traveller -like small adventures. The main story feels a bit like Babylon 5 spiced with some cthulhu/galactica -like elements and unique, 'realistic' style space battles.
So I got Jalizar - City of Thieves just before Christmas in July -sales - which is good for you if you're interested in this great urban setting, as I got my review written when there's still little time to buy it on sale if you hurry. I had to finish this review in a hurry, so I apologise if I've forgotten something
I have way too many game worlds and genres on my 'to-run' list, so I have no hope of running many of them as a campaign. I would't have enough material to run a campaign for many of them anyway, but on the other hand, I wouldn't want to run them as straight one-shots either; Players often want some continuity, so a series of one-shots doesn't sound so good.
In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.
After the last job, PC's had been getting some cyber and healing. Before they could leave for well-deserved vacation, Ivan got two calls. First, Ivan's police contact called and told Ivan that Italian mafia has put a price on his head (and hindrance was updated to major) - in the last session, the Italians closed with no guns when Ivan & Emanuele turned the confrontation lethal.
Session 2 of Savage Worlds / CyberPunk campaign; a group of friends and their friends have formed a troubleshooting company, hoping to get from low-level guard missions and dirty jobs to high-level corporate gigs. The name of the company is Trouble Inc.
Session played 23.2.2011
Start situation: Characters have rested after their mission in africa, and follow news about recent fusion of two mega corporations, Kenta cyber dynamics and Chimera biotechnics. Conversation in the office's lounge gets heated, and Agnes, Tony and a third employee get out on the street for a cigarette.