I have way too many game worlds and genres on my 'to-run' list, so I have no hope of running many of them as a campaign. I would't have enough material to run a campaign for many of them anyway, but on the other hand, I wouldn't want to run them as straight one-shots either; Players often want some continuity, so a series of one-shots doesn't sound so good.
For some time, I've been looking at Future Armada's Invictus with a curious eye, but I haven't had actual need for it. A few days ago I run a session of Babylon 5 and went to check what DriveThruRpg has to offer. I had been looking at High Space's Euphoria as I was planning to use it's setting Lantern as a base for the game.
May the 4th be with you! This is an excellent day to speak about what makes a great Star Wars roleplaying game. Star Wars as a whole is epic, larger-than-life, heroic, pulpy action, exciting, it has large fleet battles, chases, dogfights, hutts, scoundrels, smugglers, droids, bounty hunters, a large number of aliens, huge beasts and wondrous planets and other locations, usually quite extreme in some way. One big part in the movies are also personal growth stories.
I've been looking at various Savage Worlds toolkits/companions for a while, and finally I found the one I had been looking for most in a sale (Drivethrurpg's Christmas in July). I've been trying to find Sci-fi world builder toolkit in sale for several times but it has never been included in a sale when I've checked.
"If there's a center to the universe, then you're on the planet that it's farthest from!"
-Luke skywalker, speaking of his homeworld Tatooine
Addition: I added a few WIP pictures of the buildings to the bottom of the post.
Briefly: As a very picky GM I've fought past my prejudices and found a rules system that wasn't just great, it blew my mind. While the system initially seemed like a big turn-off, putting it in the right context made it crystal clear: Why aren’t all roleplaying games made like this? Well, D&D and many other games have their own place, but IMHO this is how pure roleplaying games should be done. Fiction and story first, and it's actions of player characters that really matter.
Moon nazis will land on USA too! This is important news, as majority of my readers - and a lot of potential movie fans - are from US. I'm talking about Iron Sky, a movie that no-one dared to make in Hollywood. Iron Sky has been sold to over 30 countries already. In USA, at least 10 largest cities will see this epic movie, distributed by Entertainment One. The movie is planned to be debut in US in april-may.
These two NPC's have been created automatically using a generator, which is part of a much larger entity. It will be released some day, but in which format it will be unsure - it's Licencee status with Savage Worlds would be something I'd like to happen but I can't promise.
This tool has been invaluable to me in several campaigns. It makes the game world more believable by being able to tell how's the weather currently, as well as to know what it will be in a few days if someone uses Survival -skill or wants to watch weather forecasts.
If you still don't know what all the fuzz about Fragged Empire has been - or if you haven't heard of the game, then it's time to check it out - the kickstarter ends in 5 days! In Short, Fragged Empire is a scifi rpg, where you play descendants of humans, starting to climb up from their holes after a big war. The game and the world are designed by a graphic designer and you can see it from the samples on the Kickstarter page and game homepage.