Players are often lazy. While they enjoy playing games, they might not share Game Master's enthusiasm to the campaign setting and it's world, and as getting to know it could require reading somewhere from 10 to 150 pages, they might not really know or understand many things that come up during the game.
Roleplaying
Fast, Furious & Fun rules for cybernetics and hacking
These are the simple but functional cyberpunk rules for savage worlds I'm using in my Savage Cyberworlds cybercthulhu campaign. The rules may be subject to changes but I'm mainly quite happy about them.
Finding your game system - what can you tell by just reading the rules?
A while ago I wrote a post about how I ended up with Savage Worlds. The post got some critique for me judging games just by reading rules; it's true, you can't tell how a game plays without actually trying it. But there are other factors that may matter when choosing a game system than just how it plays.
Finnish DDM championship 2011
Photos from Finnish DDM championship. Winner was Toby with 4x Galeb Duhr + 2 Celestial Dire Badgers. The event took place in Willa Mac. You can read more about the championship event at Hordelings.

Free background music for your games
I happened to stumble upon this site when looking for new background musics for my rpg sessions; it's really worth checking! I am now categorizing them where they fit best (scifi/space, fantasy or both (or something else)). For my purposes, it was searching music with 'epic' feel that gave me what I wanted.
From denial to Savage Worlds (Via 4E)
I wasn't immediately converted to Savage Worlds after finding it. I first disliked the idea of the system; As I've written a lot of SW materials, I thought of telling how I got into the game after trying several other ones, including trying to create my own rpg rules. If you're very critical about the system you want to use, this post may be an eye-opener.





