There's a few words I'd like to share with you about using 3d-terrain and/or maps/tiles - what to use and why, and share my experiences about some maps and tiles I've used. And while I love modelling and creating cool terrain setups in my games, I've been moving towards using map tiles in my games instead of 3d props, and there's several reasons for that, which I'm going to tell you more about below. I've also added a few review-ish about tiles/terrains on this post.
Digging through old stuff, I found something I could use for this year's MayDay party - a mask inspired by Gary Larson's Far Side comics. A 15-year old mask that had gone through a rough party and several migrations was a bit in a bad shape, but usable anyways. But a I was hosting a party and the mask was quite clumsy (especially what come to vision), I couldn't keep the mask on for very long. It seemed to do quite an impression to the kids though, who surrounded me fast, wanting to make me reveal my face :)
Some time ago I posted printable dungeon walls, claiming that there was no free and good-quality printable dungeon walls online.
This project started after I got tired of photographs of games taken on an old, almost white D&D miniatures battle map. I looked for vinyl mats first, but it started to look like the ones I was interested in weren't available anymore, and I wasn't perfectly happy about them either, so I decided to create real 3d ones of my own. I wanted to find a really strudy base for the terrains but couldn't find any, making me dig up some hardboard and use it as a base. The result was satisfactory, even if there is a bit distortion.
The medieval buildings you'll see below have seen a lot of use in my rpg's. I love running games in cities, so it's no wonder - and the campaign I'm just about to finish is Ptolus, a huge book having a complete urban setting for D&D 3E.
The buildings are built almost completely from cardboard + surface materials - that's same old filler powder/PVA glue mixture I've used in so many of my models.
While browsing through old photos, I found a few modelling/WIP photos of perhaps the most popular content of this site - miniature -scale Scratchbuilt Star Wars starships collection. I uploaded them here and at the same time, separated WIP pics and tutorials from the original Star Wars scratchbuilt starship models post to reduce the size and put them here to create one separate WIP/tutorial post. And sorry for rss spamming - I needed to change the title more relevant.
I've spent a lot of time to prepare some big changes for the site, but it's already some time from my previous post and I wanted to post something new on the site. I started digging my materials and found some photos of Star Wars interior terrain pieces I had traded away, very similar to those I'm using myself. I realized that I had't made article showing my Star Wars interior terrains in detail, so now you'll see better pictures of these terrains, as well as get some insight about how these terrains were built.
Here's a paper model of a chemical container train car I've used as a prop in my Savage Cyberworld -campaign. Print it on two A4/Letter sheets, on cardstock, 120g paper or something else strudier than standard paper. I haven't added instructions as the model is quite simple, and I didn't see it necessary to add the parts that attach train cars to each other (whatever they are called in English), model worked quite well without them.
I know social media applications have been used in gaming more or less, but before now, I haven't found one that really is to my liking. Well, I liked Google Wave a lot, but it had it's issues and is now being shut down. But the new rising star among social media sites is Pinterest, which is extremely useful for roleplayers, terrain builders and miniature collectors as well. And as I'm verfy visually oriented person, it's quite natural I enjoy this new toy. But as a gamer, I wanted to think of using this toy also in gaming.
This simple modelling projects creates stunned/dazed/shaken -effects for miniatures, giving your games comic -style effect - stars whirling around characters heads. The markers can be done in a bit different ways, making the result more or less comic-like.
While this project was inspired by Savage Worlds and it's Shaken condition, it can be well used in other games where characters have different conditions; however, it works best for games where there's not many common different conditions.
Below you can see marker in use - a shaken shaolin monk.