Fellow gamemasters, I need your input; I'm trying to create a game preparation formula that can be used for most games. For this, I need some input from you. I'd appreciate if you can tell a bit about your game preparations, mainly how many and how well prepared npc's you need.
From both player's and GM's point of view I've enjoyed most about games where players have lived in one specific location. They get familiar with the people and location, may start to like people there, get possessions or even rule a portion of the area.
I found a bunch of photos I've taken of my exterior terrains, of which I haven't been posting much photos. These models see use in almost every fantasy rpg session!
Moon nazis will land on USA too! This is important news, as majority of my readers - and a lot of potential movie fans - are from US. I'm talking about Iron Sky, a movie that no-one dared to make in Hollywood. Iron Sky has been sold to over 30 countries already. In USA, at least 10 largest cities will see this epic movie, distributed by Entertainment One. The movie is planned to be debut in US in april-may.
I've just run a D&D4E campaign that has continued 3 years. I'm a bit tired of the system, and as it's the only other system I've run recently, I can't help but to compare Savage Worlds to it. I'm trying to get rid of the ballast of D&D (being able to just a basic attack or a specified power) and find all the coolness Savage Worlds has - but it may take time to adjust. And it will likely take time from the players too.
Or, would you rather play Human warlord or Lord of Raldwik, Hero of the Three Rivers Battle?
Every GM has her own tools of the trade, little tricks she uses in his games. Sometimes you can just shake things out of your sleeve, but sometimes it's good to have some kind of tool you can use when in doubt. A tool I've used for years is a Luck roll, a simple d6 you roll for the character or group doing something.
Players are often lazy. While they enjoy playing games, they might not share Game Master's enthusiasm to the campaign setting and it's world, and as getting to know it could require reading somewhere from 10 to 150 pages, they might not really know or understand many things that come up during the game.
This tool is meant for inspiration in character creation, both pc's and npc's. You easily choose the 'safe' options' unless you are presented suggestions, which may get your imagination running and give birth to a refreshingly different character. So if you want inspiration for a new character
I've now been posting several posts about prepainted miniatures fitting for Sword & Sorcery settings. This time, I'm making a world -specific entry about monsters - for my favourite setting Beasts & Barbarians. I'm mostly using D&D miniatures but also other cheap miniatures, mainly from mage knight/clix series.