Gamemastering: Players can only handle so much details
When designing or running an adventure, you need to be careful about how you use details. While details can make a story alive, they can also make your players fall asleep.
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When designing or running an adventure, you need to be careful about how you use details. While details can make a story alive, they can also make your players fall asleep.
A while ago I got my hands of Beasts & Barbarians and realized it was a perfect setting for the Sword & Sorcery campaign I was planning. I've had plans to run only small sandbox -using adventures with little or no preparation, so I wasn't first planning to buy this adventure even if GRAmel had became my favourite publisher. But I was curious to see what the Gazetteer -part of the adventure had so soon I realized having bought the pdf and wanted to use the adventures in my game.
Chases on horsebacks, cavalry charges and extremely cool miniatures. Mounted miniatures are made for Sword & Sorcery, much more than for Dungeons & Dragons! Here I'll present you various mounted/cavalry miniatures you can use for your S&S games. While many of them are DDM, there are also some excellent Mage Knights among them and a view to the Lord of the Rings miniatures.
Traditionally, most fantasy miniatures represent warriors, wizards and other combatant or adventurous types, and even then only people. This leaves many of us gamemasters want more miniatures, both for scenes taking place in the middle of crowds or where larger, more exotic weapons are used in combat. There are some such items various manufacturers are producing, but mostly they are metal miniatures, and many prepainted miniature collectors want to stay away from those metal ones.
There are thousands of prepainted miniatures out there, and while some are difficult to find, many of them suit well for Sword & Sorcery rpg's. This series of posts is meant to show you miniature's I've found for my purposes and tell you what these miniatures are, and in many cases linking them straight to a miniatures singles store.
In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.
Another post in the series helping you to find prepainted miniatures for your Sword & Sorcery rpg - this time mostly D&D miniatures, but also some heroscape. I've decided to use Troll and Toad as the site to link the miniatures to as they have a good selection of product lines for sale and get refills from time to time. I'm using mostly cheap miniatures, although there are some more expensive ones, which I'll try to mention.
Another post inspired by a forum discussion: A Savage World Deluxe buyer complains his hand cramping after writing down all the errata in the book while another one asked why didn't he print out the errata & tape/glue it in place. This isn't so simple; many errata is written in format 'Replace clause X by clause Y' - it might not fit to page at all.
In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.