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Roleplaying

Miniatures for Sword & Sorcery: Part 7 - Cavalry, mounted miniatures

Cavalry miniatures for roleplaying use

Chases on horsebacks, cavalry charges and extremely cool miniatures. Mounted miniatures are made for Sword & Sorcery, much more than for Dungeons & Dragons! Here I'll present you various mounted/cavalry miniatures you can use for your S&S games. While many of them are DDM, there are also some excellent Mage Knights among them and a view to the Lord of the Rings miniatures.

Miniatures for Sword & Sorcery: Part 6 - War elephants, wagons and chariots

War elephant and chariots

Traditionally, most fantasy miniatures represent warriors, wizards and other combatant or adventurous types, and even then only people. This leaves many of us gamemasters want more miniatures, both for scenes taking place in the middle of crowds or where larger, more exotic weapons are used in combat. There are some such items various manufacturers are producing, but mostly they are metal miniatures, and many prepainted miniature collectors want to stay away from those metal ones.

Prepainted miniatures for Sword & Sorcery rpg's

There are thousands of prepainted miniatures out there, and while some are difficult to find, many of them suit well for Sword & Sorcery rpg's. This series of posts is meant to show you miniature's I've found for my purposes and tell you what these miniatures are, and in many cases linking them straight to a miniatures singles store.

Savage Cyberworld, session 5: A job worth a million

Fight in the restaurant

In the last session, the pc's got a million dollar job from their new big employer. Tony was killed by Joker's missed grenade attack, and this time we had two new characters in play. One of them was actually the first character created, but the player hadn't been able to get in the game in earlier sessions. Ivan 'The rat' is a bit  untidy fixer and Emanuele is an assassin with cyber legs who's quite nerd, playing often a assassin -themed computer game and also talking about it to everyone (who are not interested). Player of Agnes wasn't present.

Miniatures for Sword & Sorcery: Part 5 - More DDM, plus a few Heroscape

Barbarinas from Dungeons & Dragons miniatures & Heroscape

Another post in the series helping you to find prepainted miniatures for your Sword & Sorcery rpg - this time mostly D&D miniatures, but also some heroscape. I've decided to use Troll and Toad as the site to link the miniatures to as they have a good selection of product lines for sale and get refills from time to time. I'm using mostly cheap miniatures, although there are some more expensive ones, which I'll try to mention. 

Miniatures for Sword & Sorcery: Part 4 - Various heroic/villainy types & black tribal people

Various clix

More photos and links to miniatures I've bought for Sword & Sorcery rpg purposes. This time I'll give you many prepainted heroic/villainy types, black tribal and civilized people, scantily clad bikini heroines, all carefully picked from Mage Knight, Horror clix, heroclix, DDM and Dreamblade.

Why don't publishers do user-friendly errata?

Example of user-friendly errata format

Another post inspired by a forum discussion: A Savage World Deluxe buyer complains his hand cramping after writing down all the errata in the book while another one asked why didn't he print out the errata & tape/glue it in place. This isn't so simple; many errata is written in format 'Replace clause X by clause Y' - it might not fit to page at all.

Make your players love their character's flaws

What flaws do you think this character has?

In a recent discussion about roleplaying mechanics I heard an opinion mentioning that character flaws should be a disadvantage and therefore rewarding well for playing them isn't something that should be done. My way of looking at flaws is completely opposite. While flaws are in general supposed to be a tool of balancing (or in practice min-maxing) characters, they work best as a tool to bring atmosphere, good story and drama to a game. And for this purpose, they work best if players want their flaws to cause them problems.

Finding your game system - what can you tell by just reading the rules?

D30? Err, which game uses d30?

A while ago I wrote a post about how I ended up with Savage Worlds. The post got some critique for me judging games just by reading rules; it's true, you can't tell how a game plays without actually trying it. But there are other factors that may matter when choosing a game system than just how it plays.

New D&D miniatures: optimized for roleplayers, how will the game turn out?

One of the more interesting GenCon news was the new D&D miniatures line. This product seems to be designed specifically for roleplayers (long-awaited themed sets +larger tiles), but includes a game of it's own. The game is diceless but uses cards; No-one knows yet how will the game be, but description has similarities with the awarded Memoir '44. The game may also give hints of what will be in 5E

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